J
Joelteon7
Deleted Due to Inactivity
Former MSFC Member
Hey guys. I know some of you will have seen this before (I know Majest has) but I want to try and spread the word to try and get it to be really successful, so if it's okay, I'll put all the details here for it (if not, that's fine, but if there is a way it can be put down somewhere, please let me know ).
Also, for Majest, I have 2 people (including you) who want to allow TMP ships. If you can get 3 more people to say so, I'll widen it up to include the TMP era.
Modding Contest – Prize = The winner, acclaimed in status of being the constructor of the Armada II Files Flagship!
-The contest is very simple. It can be for any of the Star Trek (keeping to the roots of the game) Alpha Quadrant races. However, it's not quite THAT simple, it never is You have a set of requirements, as decided by me, on making this ship. Whilst the size of each is entirely upto you, you must include them and have a working ship by the end of it (bonus points awarded to those mods which have ALL the works, such as build-buttons, not just a SOD, textures and working ODF). So, what are these requirements, you ask?
- Must have 2, 3, 4 or 5 nacelles. No more, no less. Bonus points awarded to those who use a more interesting choice of those amounts AND pull it off well.
- Must have at least 1 assault cannon on the ship model that is visible. (My idea is a big-stinking gun that stands out, of course it doesn't have to be quite as noticeable )
- Must be able to fit into the TNG time period (say, upto and including Nemesis).
- Must be of a grand design. Whilst we do love the good destroyer and scout ship, we want something that can truly represent the site, so cruiser upwards should be your thinking.
As for how you go about making it, that is entirely upto you. It could be a brand-new ship that you start from scratch or you could do a funky kit-bash. That being said, there are some rules to follow. Breaking them will result in an automatic disqualification.
- If you're kit-bashing someone else's parts, make sure you receive permission to do so AND provide credits. Similarly to standard rules, breaking this will result in standard procedures coming into effect. C'mon though, it's for fun, so we shouldn't have any of this.
- Do not submit ships that already exist! The contest is to create new-ones, not to re-introduce older ones!
- Follow the set-of requirements given to you. They're there for a reason
- All standard rules for submitting a mod.
To submit your entry, to be done before May 25th send it in the usual way, but when you send the e-mail, PLEASE put in your subject header "Contest Entry". Whilst your file won't be added till after the winner is put up on the 30th as to give it time to glory, all ships will be going up, just like normal submits. So, the more you throw into this, the more you'll get out. Ahem, start your modding!
(Wrath of) Achilles asked about poly counts and I suggested no more than 2500. Considering the craft are to be cruisers up wards, I believe this would be possible.
If there are any issues, feel free to contact me.
Also, for Majest, I have 2 people (including you) who want to allow TMP ships. If you can get 3 more people to say so, I'll widen it up to include the TMP era.
Modding Contest – Prize = The winner, acclaimed in status of being the constructor of the Armada II Files Flagship!
-The contest is very simple. It can be for any of the Star Trek (keeping to the roots of the game) Alpha Quadrant races. However, it's not quite THAT simple, it never is You have a set of requirements, as decided by me, on making this ship. Whilst the size of each is entirely upto you, you must include them and have a working ship by the end of it (bonus points awarded to those mods which have ALL the works, such as build-buttons, not just a SOD, textures and working ODF). So, what are these requirements, you ask?
- Must have 2, 3, 4 or 5 nacelles. No more, no less. Bonus points awarded to those who use a more interesting choice of those amounts AND pull it off well.
- Must have at least 1 assault cannon on the ship model that is visible. (My idea is a big-stinking gun that stands out, of course it doesn't have to be quite as noticeable )
- Must be able to fit into the TNG time period (say, upto and including Nemesis).
- Must be of a grand design. Whilst we do love the good destroyer and scout ship, we want something that can truly represent the site, so cruiser upwards should be your thinking.
As for how you go about making it, that is entirely upto you. It could be a brand-new ship that you start from scratch or you could do a funky kit-bash. That being said, there are some rules to follow. Breaking them will result in an automatic disqualification.
- If you're kit-bashing someone else's parts, make sure you receive permission to do so AND provide credits. Similarly to standard rules, breaking this will result in standard procedures coming into effect. C'mon though, it's for fun, so we shouldn't have any of this.
- Do not submit ships that already exist! The contest is to create new-ones, not to re-introduce older ones!
- Follow the set-of requirements given to you. They're there for a reason
- All standard rules for submitting a mod.
To submit your entry, to be done before May 25th send it in the usual way, but when you send the e-mail, PLEASE put in your subject header "Contest Entry". Whilst your file won't be added till after the winner is put up on the 30th as to give it time to glory, all ships will be going up, just like normal submits. So, the more you throw into this, the more you'll get out. Ahem, start your modding!
(Wrath of) Achilles asked about poly counts and I suggested no more than 2500. Considering the craft are to be cruisers up wards, I believe this would be possible.
If there are any issues, feel free to contact me.