• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

Another Animation Question

pepperman

Crewman 3rd Class
Joined
10 Dec 2011
Messages
119
How do you try specifc animations to events? For example, I took the Borg Pyramid from Armada 2 and converted it to A1. I have imported it into 3d Max and would like to setup an animation such that the ship rotates 90 degrees and fires it's special weapon (e.g., the Borg Iron Beam) at enemy stations. After firing, the ship would rotate back to an upright pyramid profile. At present, I can't seem to figure out a way to try the animation to the event. I had hoped the animateOwner = 1 command place into the special weapon odf would have been the solution but this command doesn't appear to be supported in A1. Maybe I need to tie it to the hierarchy somehow?

Any help would be appreciated.
 
Top