- Joined
- 15 Aug 2009
- Messages
- 3,511
- Age
- 33
I have an MS3D file that I have attached to this post that I would like to animate. Unfortunately, it looks like 3dsMax is required to export animated SODs, so I was hoping someone here could help. What I would like is for outereffect to rotate 360 degrees about the z axis (should be the 'poles') and for innereffect to simultaneously rotate 720 degrees in the opposite direction about the same axis over the same amount of time. The end result should also have all meshes use additive blending. The blending functions now, but I'm not sure if it would get messed up in the conversion from MS3D to 3dsMax.
The effect itself is a new corbomite reflector model for Super Classic. Credit will be added to the readme, of course.
View attachment corb.zip
The effect itself is a new corbomite reflector model for Super Classic. Credit will be added to the readme, of course.
View attachment corb.zip