Title :KA ShaKurian Carriers
Filename :KAShakurianCarriers.zip
Date :01/01/2016
Author :Terradyhne
Email :Terradyhne@gmx.de
Homepage :http://www.terradyhne-yards.de
Credits :Model Design: KA,Terradyhne
Model Concept: KA
Textures: KA,Terradyhne
Conversion: Max 3
Description of the Modification:
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Shakurian Carriers from KA, with some tweaks by me.
Warning!!! this mod changes your Federation Corbomite texture !!!Warning so make a backup of your original Wcorbrefr.tga to get back to the original texture, if you don't like this, as the Corbomite special weapon is hardcoded.
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email me at Terradyhne@gmx.de if you have any questions.
Copyright and Distribution Permissions
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THIS PATCH IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY INTERPLAY TM & (C) INTERPLAY & TALDREN & Activision & PARAMOUNT PICTURES.
Copyright notices:
Star Trek, Star Fleet Command, Klingon Academy, Star Trek:Armada 1/2, Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures, as are the characters, related images, and sound from the productions.
LEGAL STUFF: This file is not supported or affiliated with Interplay Productions. While most who have used these files have had no problems, we will not be held accountable for any damage done to your computer by use of these files or techniques. USE AT YOUR OWN RISK! This file is freeware. It is not to be sold.
Copyrights
Star Trek is a property of Paramount Pictures.Klingon Academy and Star Trek: Starfleet Command are trademarks of Interplay Entertainment Corp. All Rights Reserved.
You may not sell user-created content commercially.
You should respect the rights of the property owners.
You have to ask for permission if you want to use one of this in any mod.
you have to ask me for permission to convert my models to any other games.
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how to install??
Warning!!! this mod changes your Federation Corbomite texture !!!Warning so make a backup of your original Wcorbrefr.tga to get back to the original texture, if you don't like this, as the Corbomite special weapon is hardcoded.
ships odf goes into odf\ships folder
tgas go into textures\rgb folder
sods go into SOD folder
add this to any shipyard odf buildlist:
buildItemxx = "shipname" (XX = 01-12) (shipname = ships odf name)
add this to the tech1.tt:
shipname.odf 0 (shipname = ships odf name)
add the following to weapon.spr:
# ShaKurian ATG launcher
shatgsp WShakATG 0 0 128 32
# ShaKurian phaser
shphaser WShakPhaser 0 0 128 32 @anim=tex1x4
and change the following in tech1.tt:
gcorbom.odf 1 fedpod1.odf // corbomite manuever (sovereign class)
to this
gcorbom.odf 0 // corbomite manuever (sovereign class)
add this to gui global.spr:
# ShaKurian Buttons
b_SHCVL all_buildbShak 0 0 128 128
b_SHCVA all_buildbShak 128 0 128 128
b_SHCVB all_buildbShak 256 0 128 128
and add this to gui global.spr under wireframe section:
@tmaterial=interface
SHCVLw1 all_wfShak 0 0 128 128
SHCVLw2 all_wfShak 0 0 128 128
SHCVLw3 all_wfShak 0 0 128 128
SHCVLw4 all_wfShak 0 0 128 128
SHCVLw5 all_wfShak 0 0 128 128
SHCVAw1 all_wfShak 128 0 128 128
SHCVAw2 all_wfShak 128 0 128 128
SHCVAw3 all_wfShak 128 0 128 128
SHCVAw4 all_wfShak 128 0 128 128
SHCVAw5 all_wfShak 128 0 128 128
SHCVBw1 all_wfShak 256 0 128 128
SHCVBw2 all_wfShak 256 0 128 128
SHCVBw3 all_wfShak 256 0 128 128
SHCVBw4 all_wfShak 256 0 128 128
SHCVBw5 all_wfShak 256 0 128 128