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Qeh'Ral Class battleship by Aad Moerman

A2 Qeh'Ral Class battleship by Aad Moerman 1.0

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Qeh'Ral Class battleship by Aad Moerman
THis my version of the stock Klingon Qeh'ral class battleship of Armada II.
No known bugs.
For installation: see below.

The Qeh'Ral Class has always been on of my favourites. In the past I created a model of the ship. I thought it could do better, so here
this is what I came up with. This file contains a complete new model with new textures.
Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
I edited the ODF files and changed the armament somewhat.
I have also added 2 extra hardpoints:
hardpoint "hp32" is placed at the front, just below the lower bridge structure.
hardpoint "hp33" is placed at the rear, on top of the main hull at the small hangardoor.
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The ODF files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.

You may use this ship in your mod, just give credit where its do.

Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Copy and paste the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder --> Open shipsfolder
Copy and paste the ODF files into the ODF ship folder of Armada II.When prompted to overwrite, click 'yes'.

Open the RGB folder
Copy and paste the tga files into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Bitmaps folder
Copy the images
Open Armada II Bitmapsfolder --> open Admiralslog --> open ShipImages and paste the images there. When prompted to overwrite, click 'yes'.
**************************************
*****************************************************
Open Sprites --> open gui_global

next:
find the lines:
# Klingon wireframes
@reference=256
delete the following lines:
kbattle2w1 klingwireframe01 0 48 48 48
kbattle2w2 klingwireframe01 48 48 48 48
kbattle2w3 klingwireframe01 96 48 48 48
kbattle2w4 klingwireframe01 144 48 48 48
kbattle2w5 klingwireframe01 192 48 48 48
and:
kbektaw1 klingwireframe04 0 96 48 48
kbektaw2 klingwireframe04 48 96 48 48
kbektaw3 klingwireframe04 96 96 48 48
kbektaw4 klingwireframe04 144 96 48 48
kbektaw5 klingwireframe04 192 96 48 48
Then
find:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kbattle2w1 wfkbattle2 0 0 128 128
kbektaw1 wfkbekta 0 0 128 128

********************************************************************
********************************************************************

That's it!
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Author
Aad Moerman
Downloads
11
Views
234
First release
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