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klingon stationpack

A2 klingon stationpack 1.0

No permission to download
This folder contains the Klingon mining station,the base station,the trading station, the advanced yard.
The Klingon mining station was intended for Zero Hour project, which was cancelled.
For these items the following conditions apply:
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Usage Policy
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These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project.
Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me.
Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere.
- Contact: ash87uk@sky.com
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Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to apoclaydon/blade for his advice on the miningstation lighteffects.
All meshes, textures, etc are by me.
The ODF files are edited stock files.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf ship file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Put the odf station file into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Armada2 Sprites --> open gui_global
find the lines:
# Klingon wireframes
@reference=256
delete the following lines:
kfreightw1 klingwireframe03 0 192 48 48
kfreightw2 klingwireframe03 48 192 48 48
kfreightw3 klingwireframe03 96 192 48 48
kfreightw4 klingwireframe03 144 192 48 48
kfreightw5 klingwireframe03 192 192 48 48
kminingw1 klingwireframe04 0 192 48 48
kminingw2 klingwireframe04 48 192 48 48
kminingw3 klingwireframe04 96 192 48 48
kminingw4 klingwireframe04 144 192 48 48
kminingw5 klingwireframe04 192 192 48 48
next:
find the line:
@reference=128 (if not present, just add the reference)
add below that list:
kfreightw1 wfkfreight 0 0 128 128
kminingw1 wfkmining 0 0 128 128
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That should do it.
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Author
Aad Moerman
Downloads
12
Views
80
First release
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