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borgshippack 4

A2 borgshippack 4 1.0

No permission to download
This folder contains the bcruise1, bcruise2 and bcruise3.
Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me.
The ODF files are edited stock files.
I upgraded firepower and defenses of the Borg ships. Now they are more a match against Federation ships.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.

You may use this ship in your mod, just give credit where its do.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Open the SOD folder -->
Copy the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Copy the photonfiles ---> Open te weapons ODF folder --> open the Photons folder and put the bc1phot and bc1photono files
here. When prompted to overwrite, click 'yes'.
Copy the phaserfiles ---> Open te weapons ODF folder --> open the Phasers folder and put the bc2phas and bc2phaso files
here. When prompted to overwrite, click 'yes'.
Copy the shipfiles ---> Open te ships ODF folder and put the bcruise1, bcruise2 and bcruise3 files here. When prompted
to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder --> copy the files --> Open the Bitmaps folder of Armada II --> open Admiralslog
--> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
****************************************
Open Sprites --> open gui_global
find the lines:

# Borg wireframes
@reference=256
delete the following lines:
bcruise1w1 borgwireframe01 0 96 48 48
bcruise1w2 borgwireframe01 48 96 48 48
bcruise1w3 borgwireframe01 96 96 48 48
bcruise1w4 borgwireframe01 144 96 48 48
bcruise1w5 borgwireframe01 192 96 48 48
bcruise2w1 borgwireframe01 0 144 48 48
bcruise2w2 borgwireframe01 48 144 48 48
bcruise2w3 borgwireframe01 96 144 48 48
bcruise2w4 borgwireframe01 144 144 48 48
bcruise2w5 borgwireframe01 192 144 48 48
bcruise3w1 borgwireframe01 0 192 48 48
bcruise3w2 borgwireframe01 48 192 48 48
bcruise3w3 borgwireframe01 96 192 48 48
bcruise3w4 borgwireframe01 144 192 48 48
bcruise3w5 borgwireframe01 192 192 48 48
next:
find the lines:
@reference=128 (if not present, just add the reference)
add below that list:
bcruise1 wfbcruise1 0 0 128 128
bcruise2 wfbcruise2 0 0 128 128
bcruise3 wfbcruise3 0 0 128 128
********************************************************************

That should do it.
  • Image1.jpg
    Image1.jpg
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  • Image2.jpg
    Image2.jpg
    83.2 KB · Views: 178
  • Image3.jpg
    Image3.jpg
    73.1 KB · Views: 168
Author
Aad Moerman
Downloads
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