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borgshippack 2

A2 borgshippack 2 1.0

No permission to download
This folder contains the bscout, bdestroy and bfrigate.
Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, etc are by me. In some textures I used, stockmaterial, that was edited by me.
The ODF files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.

You may use this ship in your mod, just give credit where its do.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf files into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
**********************************************************

Open Sprites --> open gui_global
find the lines:

# Borg wireframes
@reference=256
delete the following lines:
bfrigatew1 borgwireframe02 0 48 48 48
bfrigatew2 borgwireframe02 48 48 48 48
bfrigatew3 borgwireframe02 96 48 48 48
bfrigatew4 borgwireframe02 144 48 48 48
bfrigatew5 borgwireframe02 192 48 48 48
bscoutw1 borgwireframe03 0 48 48 48
bscoutw2 borgwireframe03 48 48 48 48
bscoutw3 borgwireframe03 96 48 48 48
bscoutw4 borgwireframe03 144 48 48 48
bscoutw5 borgwireframe03 192 48 48 48
bdestroyw1 borgwireframe02 0 0 48 48
bdestroyw2 borgwireframe02 48 0 48 48
bdestroyw3 borgwireframe02 96 0 48 48
bdestroyw4 borgwireframe02 144 0 48 48
bdestroyw5 borgwireframe02 192 0 48 48
next:
find the lines:
# Borg wireframes
@reference=128 (if not present, just add the reference)
add below that list:
bscoutw1 wfbscout 0 0 128 128
bdestroyw1 wfbdestroy 0 0 128 128
bfrigatew1 wfbfrigate 0 0 128 128
********************************************************************

That should do it.
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Author
Aad Moerman
Downloads
11
Views
128
First release
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