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Toolbox News

Terra_Inc

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There are tasks every modder has to do. Tasks that many of us don't like because they are extremely time-consuming or just boring, often because you have to experiment around until you've found the right settings. You don't know what I'm talking about? Well, I'll have to explain it.
Ever wanted to be able to adjust the lighting of your weapons to use EXACTLY the same color as your weapons sprites?
Ever wanted to be able to know how much damage a unit deals WITHOUT having to start the game?
Ever wanted to be able to rescale a unit to your personal mod WITHOUT having to change the scaleSOD a thousand times?
Ever wanted to be able to know how often that special weapon of yours would fire in a minute?
You see? You DO know what I'm talking about.

Some of these tasks can already be automated. The only thing you need is a set of tools - the Modder's Toolbox.
However, some of these tasks are still time-consuming.

I intend to change that.

A few days ago I started my new project - the Modder's Toolbox reloaded.
The intention of this project is to add new tools to the Toolbox. Three or four additional tools are planned, but I will add more if possible.
I don't have much time at the moment so I really can't tell when this project will be finished BUT it WILL be finished. When a new tool has been planned or completed, I will post an update here. Soon you will be able to take a look at some of those new tools, learn how to work with them and - of course - be informed about the release date when I'm done. So, stay tuned.

---------------

And here's the first new tool.

It's the Scaling Calculator!

Every modder knows that it's not easy adding a ship to your install. Putting it into the game may be easy, but when you're done you'll probably have to re-scale it. Experimenting around with the scaleSOD can take some time.
The Scaling Calc can help you. All you need is a consistent in-game scale (something like "1 square grid = 300m").
You start the game without changing the scaleSOD. Take a look at the unit and see how 'big' it is in your pre-defined scale. Then you check the ODF's scale SOD. Now think about the size you want the unit to have. Put those numbers into the Calc and it'll tell you the required scaleSOD.

Let's say you just put some kind of Sovvie into the game. It's almost 2000m big - of course, you want it to be smaller. The scaleSOD is 1.35.
You want the Sovvie to be... ummm... 700m. So, put all of that stuff into the Calc. And the Calc tells you that you have to use a scaleSOD of 0.4725.

Here's the GUI:
scgui.jpg
 

Majestic

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This would really come in handy, I scale through MS3D but many don't sometimes I don't either.

Very nice, I hope to see your tools released soon. Are you planning on hosting here as well or just on A2Files?
 
T

thunderfoot

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What a great idea! Thank you! Is there anything I can do to help? I'm a pretty good fetchit and I can can make a pizza run for you in less than twelve standard time parts. Learned how to do that on the Kessel Run. lol
 

Terra_Inc

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Very nice, I hope to see your tools released soon. Are you planning on hosting here as well or just on A2Files?
I would like to host them here, too. Provided that you are interested in hosting them.

Is there anything I can do to help? I'm a pretty good fetchit and I can can make a pizza run for you in less than twelve standard time parts. Learned how to do that on the Kessel Run. lol
Not at the moment, I still got some donuts lying around. :lol2:
But soon I will need beta testers. Are you interested? :D
 

Majestic

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I would like to host them here, too. Provided that you are interested in hosting them.

Of course I am, there are many here that don't visit filefront so it would be a big benefit to them. When these are complete either email them to me, or use yousendit.com and PM me the link.
 

CABAL

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Can I convince you to never leave the community?
 

Terra_Inc

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Of course I am, there are many here that don't visit filefront so it would be a big benefit to them. When these are complete either email them to me, or use yousendit.com and PM me the link.
When I post something like "The Toolbox is complete", watch out for my mail. :D

Can I convince you to never leave the community?
Well, at the moment I don't plan to leave. And I don't know why I should. People are nice around here. :cool:
 

Terra_Inc

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Small update. :)

Here's a bit of Toolbox history:
The Basic Calc.

basicc.jpg


All it does is take a value and a percentage and increase the value. But it does so with a minimalistic GUI that doesn't take away much space, you can easily keep this open when editing ODFs.

I programmed this tool long time ago, when the Toolbox didn't exist yet. I used it to adjust the maxHealth of my Fed side. It was the tool that inspired me to make the Toolbox. I didn't include it in the Toolbox because I thought it wasn't as good as my later programs, but after releasing the Toolbox I changed my mind. I like to call it the Modder's Wrench, if you know what I mean. Because this really IS the basic calculator, a useful tool for simple adjustments.
So I decided to include it in the Toolbox 2. Just changed the name and modified the GUI. It does look nice, doesn't it? ;)
(I may change the GUI later to make it even more space-saving.)
 
T

thunderfoot

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This, along with FallenGraces' STAUM, are excellent debug tools for preventing common mistakes when writing up new ships. I made a joke once about something called "Insta-Mod" where one sits down and simply tells the 'puter what one wants in a mod and then it pops out all complete. This goes a long way towards making that a little more serious.
 

CABAL

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Can it use negative percentages to reduce the value?
 

Terra_Inc

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Okay, here are some news.

I've started programming the Special Weapon Calculator which will calculate the damage done by a special weapon in one or more minutes. Of course - this will only work, if the special weapon is doing fixed damage. But it's not simply an 'upgraded version of the weapon output calculator'. That's what makes the coding so complicated. It works now, but only for integer reload rates. I'll fix that next week.
At the moment I'm much more interested in the next tool I'll be doing (or am hoping to be doing soon): A tool that calculates the side effects of weapons. You know, direct hull damage and crew losses. There are commands in the ODFs that control this and I'll try to recreate the game's calculations.
Unfortunately, I haven't had much to do with that part of the weapon ODFs so help would be appreciated. If you know something about that stuff, don't hesitate to help me.
 

Terra_Inc

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Okay, people. I'm done.
The last tool I intended to do is compiled and running. This means that the Modder's Toolbox v2.0 is now officially entering the beta phase. The new version contains three new tools together with the older four, some of which have been modified.

Take a look at my latest work:
crewlosscalc.jpg

What you can see here is the GUI of my Crew Loss Calc. Enter information about a weapon and it will tell you the average crew loss caused by this weapon. Quite useful when you want to balance your weapons carefully.
Now I'm looking for beta testers. I don't think that there are many bugs in the tools (I've done extensive dev tests), so I think that a beta phase of one week should be enough. Any takers? :)

A few words about this soon-to-be release:
I've been a member of the A2 community for some time now and people have done awesome stuff that I could download without having to pay anything. Plus, the community has always been friendly, answering the noob's question and saying nice things about the stuff I put online.
So now it's time to give something back. The Toolbox is a present for the community and a sign of deep appreciation for the people who are a part of it.
This one's for you, people. I hope you'll like it.
 

Majestic

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If no one else comes forward I will be here for you. :thumbsup:
 
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StarBlade

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Sign me up.

Why not ask at A2Files as well?

:D
 

Terra_Inc

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The first betas have been sent. tSk, Majestic, check your mail accounts. :)
 

Majestic

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Done and check your email mate, you've got feedback! :)
 

Terra_Inc

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Attention, Beta Testers!
The Crew Loss Calc is not working in the current beta version. The tool asks for a programming library I forgot to include while compiling. I will re-compile the tool and send a new beta when I get home.

:cool:
 

Terra_Inc

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Attention, Beta Testers!
The Crew Loss Calc is not working in the current beta version. The tool asks for a programming library I forgot to include while compiling. I will re-compile the tool and send a new beta when I get home.

:cool:

Okay, people, the patch is on the way! :sweat:
 

Terra_Inc

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The Toolbox is now available for download. :)

Thanks for your support, people! I hope you can put the toolbox to good use. I will also upload it to A2Files this weekend, but as usually the MSFC members get it first. Have fun! :cool:
 
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