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I took a stroll down Dead Mod Lane recently, browsing through old FF news and stuff. It's hilarious reading "Is A2 playing and modding dead?" in 2004 or so. "This is the best mod ever, and it'll be released in a few months!" in a post about a mod I never heard of, and never will again, because the post is almost ten years old. God knows I've pulled enough of these. You always think you'll have enough time to do some serious work and to finish, and then a few days later something pops up and distracts you. Ah, whatever. Reminiscing and whining is not gonna do any good.
What???- ?$% tHeY wAlk Betw33n tHE sTaRs #&$
I'm pretty sure it's a simple crew-per-second expression.A big part of my pet peeves with stock is the ridiculous colonization system. So I've planned to eliminate habitable planets entirely. Now, I remember that stations can also provide crew, and that there is an odf setting for that. My question is, does anybody know how exactly that works? Does the command just define a crew gain rate of X per minute / hour/ undefined period of time? Does this setting do roughly the same thing as the equivalent command for planets? I'd be grateful if someone could help me out on this..
Ah, I was just making a joke. The originally planned end boss of the campaign was Species 8472 with a heavy lovecraftian bent. They will still appear in the mod, and they will retain the lovecraftyness.What???
Oh, okay... Thanks a lot. I can definitely work with that.CABAL said:I'm pretty sure it's a simple crew-per-second expression.
Yes, found it. It's crewAccumulationRate in the faction ODF. The specified value is the number of crew gained per second per object with the starbase class label. I think A1 may have let you specify different rates for individual starbase classes, but it looks like A2/FO use a single value for all starbases under the control of a particular faction.
It's stock A2. And yes, it uses the latest and greatest in stock eye candy. If you take a look at the old posts in this thread, you can see for yourself how it looks. ;-)Wow an A2 mod back from the brink. Sort of feel like it's 2005 again with talk of this.
Will it be stock A2 or a mod in FO? Will it use Midnight Universe and similar mods to pretty up all the backgrounds/objects or will it be strictly stock except for your ships/station additions?
afreight - dilithium freighter
3D MESH:Totally Games
2D TEXTURES:Totally Games
Chris Graham:Ultimate Trek Mod Viewer
darkdrone files to 3ds: unimatrix one
converted to sfc3 by Models please.
Ah, I see... Is it even okay to use it in a publicly released mod then?I think the Batris Freighter was a Bridge Commander port, meaning it came from the vanilla version. I did some backtracking and "Totally Games" is listed as an actual game developer - with BC under its belt. So it was basically ripped for SFC3 then made its way into A2. Cross-porting ftw!
Its a tricky grey area to be honest, but personally my rule of thumb is just to give everybody involved credit in the readme. A win-win situation if I ever saw one.
Oh, I'm always available if you need some help with any specific texture editing and what-not. Just give me a PM and I'm sure I can give a helping hand.
Its a tricky grey area to be honest, but personally my rule of thumb is just to give everybody involved credit in the readme. A win-win situation if I ever saw one.
Honestly, that concept is from the very early days of my work on Wastelands, and a lot has changed since then. I still have the old planning sheet for the mining corporations, but I haven't decided yet whether I should go along with that or scrap them and go for playable Cardies, as I announced somewhere in the thread. Regardless of my decision, second playable sides will probably arrive with release two. This is still far away, so if you have a preference, please let me know!Do you know what the player factions will be? The only one I found in the thread was the Intersolar Mining Corporation on page 2.
You know what, that might even work out... In the current concept, I have two Klingon NPC sides. I could put them together and make a playable faction out of them. I have enough ships, the main problem would be the relative lack of stations. I might have to dig through my archives and see if I can pull this off. But yeah, if people would like to see this, I might give it a try.I would love to see Klingon and Cardassian mining companies as well. That would be cool. The Mining Company War
You know what, that might even work out... In the current concept, I have two Klingon NPC sides. I could put them together and make a playable faction out of them. I have enough ships, the main problem would be the relative lack of stations. I might have to dig through my archives and see if I can pull this off. But yeah, if people would like to see this, I might give it a try.
Yeah, I'll look around and see what I can use. Tbh you just kind of sold me on the idea, I look forward to figuring out how to set up the playable Klinkers.I would check out Achilles mod, the BIVR mod by @MajorPayne and the release @Aad Moerman has released for stations. I am sure there should be enough stations floating around to sort out a Klingon side.
A full Klingon side would be a lot of fun.
Yeah, with both CoE and Dan's Cardie fullrace I have more than enough material to build a player side for them. Hence why they were my first choice when I planned additional player sides. It also happens to fit thematically.Majestic said:As for Cardassians, anything I released for my Clash of Empires mod you can use. I did 2 full sides so there should be plenty of stations.
I like the idea of all playable factions being corporations, but playable Cardassians and such would be cool, too. A mix where it's all corporations but not all of them are Federation in origin could probably work. This whole thing seems like it would be right up the Ferengi's alley.Honestly, that concept is from the very early days of my work on Wastelands, and a lot has changed since then. I still have the old planning sheet for the mining corporations, but I haven't decided yet whether I should go along with that or scrap them and go for playable Cardies, as I announced somewhere in the thread. Regardless of my decision, second playable sides will probably arrive with release two. This is still far away, so if you have a preference, please let me know!
Yeah, I'll look around and see what I can use. Tbh you just kind of sold me on the idea, I look forward to figuring out how to set up the playable Klinkers.
Yeah, with both CoE and Dan's Cardie fullrace I have more than enough material to build a player side for them. Hence why they were my first choice when I planned additional player sides. It also happens to fit thematically.
I like the idea of all playable factions being corporations, but playable Cardassians and such would be cool, too. A mix where it's all corporations but not all of them are Federation in origin could probably work. This whole thing seems like it would be right up the Ferengi's alley.
Building on that:
A Federation company may have a contract with Starfleet and be able to get assists from them on occasion while another could be more independent with a preference for armed civilian ships instead of military surplus.
The Cardassian company could be state owned and effectively a branch of the Cardassian military with a more professional approach than the others.
Ferengi players could sell mined resources for latinum and use that to buy ready made ships instead of building them.
Klingons would be a bit trickier. Probably not a real corporation but a lesser house that wants to sell to one of the Great Houses. Honor or glory could be some sort of secondary resource.
Some sort of independent NGO beyond the borders of the major powers could also work, with a mix of whatever they can buy or invent. A of mega corporation that effectively is the law in places like the wastelands, or even further out.
They don't even need to be renegade to want to exploit the wastelands. There's profit to be made, after all.I really like that idea, the Ferengi would make an interesting concept. Maybe a renegade faction like the group that captured the Enterprise in the episode where Picard and co were transformed into kids. They had stolen B'rel Bird of Preys. Some food for thought.
Good point. There's a few Marauders and... that's pretty much it, I think.True, was just thinking of models as there aren't many Ferengi models out there of decent quality.