• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

Straxus's Various 3D Projects

S

Straxus

Deleted Due to Inactivity
Former MSFC Member
Thanks!
Ya there are a few little things that I thought it needed to spice it up.
Here is a huge update on the texturing.
I think all I need now is the fine tune the texture color, add a bit of roughness to the hull to give it the "been in use" look and then paint in the glowy parts, like windows and other parts.

After double checking the size limits on the pics I realized I was posting tiny images before. Going with bigger images now to show details.
More comparison shots. I get to see the flaws in my work a bit more with these. Fortunately I was not going for 100% accurate duplication...hehe.

phantasmwip01.jpg


phantasmwip03.jpg


phantasmwip02.jpg
 

Amateur

Waiting for Godot
Joined
29 May 2006
Messages
755
Age
34
Nice rendition :thumbsup:. Did you do the panels by hand? Must have taken ages.
 
S

Straxus

Deleted Due to Inactivity
Former MSFC Member
That it did... With a few basic shapes I could cheat and use via PSP, I had to draw in most of that stuff. The turbine shapes were suprisingly far easier to draw than I had imagined. Once the circles were in place the rest was easy.

This is the most excited I have been and motivated to finish a 3D project in years!
Well here are a few more renders using "normal mapping" shader. When I get the roughness into the texture and add that to the normal map, the hull should look a lot better with the shader applied.

Using a very crude ship editor program I wrote in Darkbasic Pro.

phantasmwip08.jpg


phantasmwip06.jpg


phantasmwip05.jpg


phantasmwip09.jpg


phantasmwip07.jpg
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,274
Age
39
A great deal of work has gone into this and it certainly shows, a great deal of detail on your part. Looks fantastic. :cool:
 
S

Straxus

Deleted Due to Inactivity
Former MSFC Member
I have been noticing the main hull lines between hull plates is too thick. I will need to go back and make those thinner.
 

Chiletrek

Warriors from Fluidic Space
Staff member
Forum Moderator
Toaster
Joined
22 Oct 2006
Messages
3,415
Age
41
Hello:
Well, the great advantage of making your own models and textures is that you know exactly what and how to edit your model, I mean, it is faster than any other people might do as you don't need to figure out your own mappings' and mesh pieces, I guess, hehehe :sweat:.

It is an amazing job, and I think that it will feel for you much better as soon as you get it the way you do want it to look like, so keep it up!
 
S

Straxus

Deleted Due to Inactivity
Former MSFC Member
Thanks! I have been learning a few new texturing techniques also during this project. To be honest I was never really that great at texturing back in the day. There was a running joke on AFC of the "Straxus Filter" in that most my ships usually had wayyy to many bright colors in them.

I reworked the texture so the gap between the plates was smaller and been fine tuning the texture. Hope to have pics by tommorrow.
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,274
Age
39
Indeed texturing is difficult. Are you going to add an aztec pattern to give the hull a construction feel to it? Also from the looks I would say you're using PSP (Paintshop Pro)?
 
T

thunderfoot

Deleted Due to Inactivity
Former MSFC Member
This is indeed beautiful work!
 
S

Straxus

Deleted Due to Inactivity
Former MSFC Member
Thanks guys!

Yep, still using the old PSP7... Though I occasionally use GIMP and Photoshop Elements. I am just more familiar with PSP.

I am thinking about drawing in more faint tiny panels instead of a blanket pattern. I was trying a few of the patterns I have and they don't seem to work to well for this ship design.
For the renders below I have a very subdued hull texture lightly applied but will be dropping it in favor of hand drawing the smaller patterns.

3D Studio Max Render, new texture
phantasmtex01.jpg


DarkBasic Pro with Normal Mapping Render, new texture
phantasmtex02.jpg
 

Majestic

Administrator
Staff member
Administrator
Seraphim Build Team
Joined
17 Apr 2006
Messages
18,274
Age
39
Indeed this is some very high quality work with a high attention to detail. Reason I asked about which program is due to having noticed that generally a texture make using photoshop isn't as edgy and rough as one in PSP.

Keep up the great work as this is progressing very well. :thumbsup:
 

Avon

The older I get, the more I forget
Joined
28 Dec 2006
Messages
491
Great work mate, it's good to see you in full swing again. Been a long time since you built those awesome Goauld ships (that I still play with :D)
 
Top