Rifraf
I know just enough to be a danger to myself
- Joined
- 25 Aug 2013
- Messages
- 1,221
- Age
- 51
I had an idea for game play and thought I'd share. Some one may have already thought of this, but here goes. Instead of mining resources there would be strategically placed neutral trading stations scattered around the map that can't be destroyed our captured.
You have to send out convoys from your station to theirs to trade then buy metal/dilithium or whatever with the credits/latinum to build your fleet. I know it does sound kind of boring as that is about all there is to it, but maybe someone can turn it into a mod?
You have basic cargo ships and basic war ships for protection then research larger cargo carriers, and ways to arm them, and then add cargo holds to war ships etc.
Maybe a twist on this idea would be that you have to trade with each other to get your needed resources. Do you attack their supply chain at the risk of hurting your own? I know the engine is much to simplistic to support that type of play, but there it is.
You have to send out convoys from your station to theirs to trade then buy metal/dilithium or whatever with the credits/latinum to build your fleet. I know it does sound kind of boring as that is about all there is to it, but maybe someone can turn it into a mod?
You have basic cargo ships and basic war ships for protection then research larger cargo carriers, and ways to arm them, and then add cargo holds to war ships etc.
Maybe a twist on this idea would be that you have to trade with each other to get your needed resources. Do you attack their supply chain at the risk of hurting your own? I know the engine is much to simplistic to support that type of play, but there it is.