Rifraf
I know just enough to be a danger to myself
- Joined
- 25 Aug 2013
- Messages
- 1,236
- Age
- 51
Does anyone know if it's hard coded for ships to almost always turn to face the enemy directly when firing on them? Generally there are weapon hard points in multiple places to allow a ship to fire broadside however, it stops and faces directly at them. Anyone know of any odf trickery to stop this? I guess one would have to add many more hardpoints in order to get full 360 degree weapon coverage?
Also, I put all my weapons together on one line like: weaponHardpoints1 = "hp01" "hp02" "hp03" "hp14" "hp15" for phasers and then torps and pulses on their own lines respectively. Does the game try to always use the first hardpoint listed every time or does it generally fire whichever weapon is closest to the enemy?
Also, I put all my weapons together on one line like: weaponHardpoints1 = "hp01" "hp02" "hp03" "hp14" "hp15" for phasers and then torps and pulses on their own lines respectively. Does the game try to always use the first hardpoint listed every time or does it generally fire whichever weapon is closest to the enemy?