MajorPayne
Crewman 3rd Class
- Joined
- 11 Jan 2012
- Messages
- 120
So some details before the piccies. Firstly the original model was done by Al Meerow and Don Showalter for the texture maps and optimization on the mesh and is around 84,370 polys. The model was stripped of all its detail and only the major parts were kept (such as the radar dish and guns). The mesh was then loadable in milkshape and after around 10 hours over the past few days is noa more game friendly 4730 polys. This is a reduction of around 92-96% which I'm much happier with. Further reference material from image based models, blueprints and images of the original studio model were used to get the dimensions of the hull correct. Some minor adjustments and slight changes to small areas were needed (the dish support module is different from the original). I'm going to attempt to sort out something for the texture/s as a temporary measure until I can obtain some better detailed versions. For now though. Heres the mesh itself as rendered through 3dmax 6: