CrazyFrogJr
Halo is fun......
- Joined
- 8 Apr 2008
- Messages
- 34
Most of the new games out that come out are not as fun as the old games........I find that most games has a demo of games that are dum like mw3.........
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In some cases that may be true that some do not meet the benchmarks of past games ... As the - Idiom goes "Lightning does not strike twice"
3ds vs xbox 360 vs ps3........ps3 is ok.I love the xbox360.I want the 3ds.What do you all like?
Uhm... let's see... N64? NGC? Gameboy Color? ...
You can't forget the old school systems like the Sega Master system, NES, Commodore64 and the like. Or the odd rarity like the Sega Saturn.
Boy I'm not 30 yet but some of that is really starting to show my age.
Yeah, I still have an old master system around here somewhere... where did I put it?
The older games depended upon good game play features because their graphics were so very limited. The very first computer game I ever played was on a Commodore C64. It was part of the Dungeon and Dragon series. Cost was $8.95 brand new. Two 5.25 inch floppy discs which held a total of about 128 MB of game engine, graphics, and data. It was required to save game progress to the game disc. Eight bit graphics but somehow they managed to convey the real sense of menace a huge ancient Red Dragon has. I miss that game a great deal. It never ever played out exactly the same way twice. It also was never boring. There was always something new to acquire or a new quest to go on or a never before seen random encounter popped up in the wilderness. The AI was a little limited but it would kick your butt if you got too cocky. I also have a N64 and the CnC 95 cartridge for it. I never get tired of hearing the GDI Commando grunt out, "Got a present for ya!" Or the "sizzleZAP!" of the NOD Laser Tower. The new games have far better graphics, but it seems as if all of them wind up the same. "Oooooh! Pretty! Lookit da 'splosions! Kewel!". Too much emphasis on eye candy these days. And with game prices reaching nearly $75 a go, I find it very hard to justify the expense.
The older games depended upon good game play features because their graphics were so very limited. The very first computer game I ever played was on a Commodore C64. It was part of the Dungeon and Dragon series. Cost was $8.95 brand new. Two 5.25 inch floppy discs which held a total of about 128 MB of game engine, graphics, and data. It was required to save game progress to the game disc. Eight bit graphics but somehow they managed to convey the real sense of menace a huge ancient Red Dragon has. I miss that game a great deal. It never ever played out exactly the same way twice. It also was never boring. There was always something new to acquire or a new quest to go on or a never before seen random encounter popped up in the wilderness. The AI was a little limited but it would kick your butt if you got too cocky. I also have a N64 and the CnC 95 cartridge for it. I never get tired of hearing the GDI Commando grunt out, "Got a present for ya!" Or the "sizzleZAP!" of the NOD Laser Tower. The new games have far better graphics, but it seems as if all of them wind up the same. "Oooooh! Pretty! Lookit da 'splosions! Kewel!". Too much emphasis on eye candy these days. And with game prices reaching nearly $75 a go, I find it very hard to justify the expense.
I remember my dad buying me a Commodore64 and my mum making me share it with my siblings, we played wizards and warlocks via the cassette deck and the little cartridges of various other games that came with it, mind you before that there was another small console of limited usage called a VZ11 that my mother and step father had bought us when I was 9yrs old until we got the C64 from my dad haha and then my step father also bought a Microbee, that had some cool games as I recall!
Though now we have 2 Xbox360's (one of them is my sons the other is the family one), a PS2, 2 Wii's (one of them is my daughters and one is mine), 2 pc's a laptop and 2 DS lites, again one mine and one my daughters, though I'm thinking of updraging my DS to a DSi XL with a larger screen, not a fan of the 3DS a friend of mine has one and has had to have it replaced 3 times within 4 months of buying it and it has only been used 3 times and it wouldn't load any games what so ever even though it was 3 different games/3DS's :-/
The older games depended upon good game play features because their graphics were so very limited. The very first computer game I ever played was on a Commodore C64. It was part of the Dungeon and Dragon series. Cost was $8.95 brand new. Two 5.25 inch floppy discs which held a total of about 128 MB of game engine, graphics, and data. It was required to save game progress to the game disc. Eight bit graphics but somehow they managed to convey the real sense of menace a huge ancient Red Dragon has. I miss that game a great deal. It never ever played out exactly the same way twice. It also was never boring. There was always something new to acquire or a new quest to go on or a never before seen random encounter popped up in the wilderness. The AI was a little limited but it would kick your butt if you got too cocky. I also have a N64 and the CnC 95 cartridge for it. I never get tired of hearing the GDI Commando grunt out, "Got a present for ya!" Or the "sizzleZAP!" of the NOD Laser Tower. The new games have far better graphics, but it seems as if all of them wind up the same. "Oooooh! Pretty! Lookit da 'splosions! Kewel!". Too much emphasis on eye candy these days. And with game prices reaching nearly $75 a go, I find it very hard to justify the expense.
The thing is that sometime young pup need just to go back to simple perfection of a 8x8 square grid ...Forget the bits ,graphics and all simulations...All maters is the quality of the game and truly it all that ever matters in the end.
"The board is set, the pieces are moving. We come to it at last...
The great battle of our time."
J. R. R. Tolkien, Gandalf, The Lord of the Rings: The Return of the King
British scholar & fantasy novelist (1892 - 1973)