MajorPayne
Crewman 3rd Class
- Joined
- 11 Jan 2012
- Messages
- 120
Hello all. Whilst a few here probably won't know me, I have been resident on and off with the Armada community for the best part of 13 1/2 years since Armada 1' glory days. In that time I feel I've learnt a hell of alot and seen much in the way of seriously great talent come and go and still remain (come on. you all know who you are ) in the now very small community. Anyway. After seeing some of the interesting and in alot of cases, breathtaking, artistry thats been posted here I figured I would add my own so without further ado (and in my best Blue Peter voice) "Here's a few I've done before!!":
(Now please be advised that many of these images are linked from my Photobucket album but the models themselves are freely available via the link in my signature, provided it works. The models are NOT IN GAME CONVERTED FORMAT so expect images to be rendered and screen captured via both 3dmax studio and Milkshape 3d, but ALL models are of medium to low poly counts and made with Milkshape 3d (this is my primary modelling software and gives any would be 3d modellers an idea of what the programs capable of))
First up. Stargate Atlantis City ship. I did this one some time ago after finding the utterly beautifil version originally done by SGA-3D and hosted on Scifi-3d website. His original work was upwards of 300,000 polys (can't remember the original versions amount but ms3d had some serious problems). The textures were made from base 3d max renders of the original mesh sections (buildings etc.etc) and amounted to over 200 images which had to be combined. The model turned out at around 90% accurate to the original and is just slightly over 20,000 with 8 texture TGA files. *NOTE: This model was converted and tested to work fine in Armada 1. Atlantis also currently holds my personal record for taking the longest amount of time to complete:
(Now please be advised that many of these images are linked from my Photobucket album but the models themselves are freely available via the link in my signature, provided it works. The models are NOT IN GAME CONVERTED FORMAT so expect images to be rendered and screen captured via both 3dmax studio and Milkshape 3d, but ALL models are of medium to low poly counts and made with Milkshape 3d (this is my primary modelling software and gives any would be 3d modellers an idea of what the programs capable of))
First up. Stargate Atlantis City ship. I did this one some time ago after finding the utterly beautifil version originally done by SGA-3D and hosted on Scifi-3d website. His original work was upwards of 300,000 polys (can't remember the original versions amount but ms3d had some serious problems). The textures were made from base 3d max renders of the original mesh sections (buildings etc.etc) and amounted to over 200 images which had to be combined. The model turned out at around 90% accurate to the original and is just slightly over 20,000 with 8 texture TGA files. *NOTE: This model was converted and tested to work fine in Armada 1. Atlantis also currently holds my personal record for taking the longest amount of time to complete: