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ISS Enterprise's Various A2 Pics

ISS_Enterprise_D

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Very proud of these latest shots of mine.

space__the_final_frontier_by_darthassassin-d7mmdh4.png
from_one_starship_enterprise_to_another____by_darthassassin-d7n907f.png

I've finally gotten into 3DS Max as well, and I got my hands on Prologic's Enterprise-D model. I'm hoping my renders will soon enter a new level of detail.
 

Majestic

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You should be proud mate, as I had on DA, that top render is fantastic and a new level of quality from you.

Best of luck with 3D Max, I myself and moving on as well. Finishing up what I have got on my hard drive before leaving A2 and low poly behind. Currently learning Daz Studio but I'll also be learning other programs over the next 12 months or so.
 

Hellkite

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Top notch pics you have there ISS Enterprise really like the asteroids field
 

ISS_Enterprise_D

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resistance_is_futile_by_darthassassin-d7xtgi4.png

So I finally got motivated to do an image again. It's getting harder and harder to find inspiration anymore... At least this one came out pretty well.
 

Jetfreak

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It's getting harder and harder to find inspiration anymore.

ISS I may be wrong, but hear me out on this. I like the Galaxy Class, I really do. A grand curvaceous elegant design with a lot of stature. She has a lot of great angles to work with and has remained a true fan favorite.

However, if you use the same subject over and over again, it gets repetitive and stale. Please don't take this the wrong way, and I understand you love this design to death. But a little variety in your subjects should inject new life into your work. Try to use other ships, and explore new themes.

Your compositions have grown a lot these past few years and I hate to see honest to god potential wasted in the same ship over and over again.

I hope I don't come across as a sourgrape or anything, I'm just trying to help you out.
 

ISS_Enterprise_D

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Thanks for the advice, Jet. Honestly, you're right. I personally think the Galaxy-Class is my niche at times, but then there's moments where I can think of nothing to do with it.

So therefore, I've come up with these little fellows over the past two days.
defense_of_the_barisa_sector_by_darthassassin-d7xwkig.png

battle_over_baku_by_darthassassin-d7xx7ce.png

run_through_the_ikolis_expanse_by_darthassassin-d7y129b.png

resurrection_of_derelicts_by_darthassassin-d7y19r2.png


Artistic interpretations of Armada 1's first four missions. I'll be doing the other campaigns as well as time goes on.
 

Jetfreak

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A great start and direction with the A1 missions. I like that they're not exact replicas of the originals, and really show some neat interpretations. :)

Some of the lighting and effects are a bit flat or extreme though. I think there should be some improvement in that area. A few of the angles and positioning in the first and last images could use some work as well. It's like they were cropped in odd places. Hard to explain really, try searching for "rule of thirds" to get a grasp at it.

But overall a commendable effort, the best of the lot is the Toral vs Worf image, great use of the background and sense of direction.
 

ISS_Enterprise_D

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A great start and direction with the A1 missions. I like that they're not exact replicas of the originals, and really show some neat interpretations. :)

Some of the lighting and effects are a bit flat or extreme though. I think there should be some improvement in that area. A few of the angles and positioning in the first and last images could use some work as well. It's like they were cropped in odd places. Hard to explain really, try searching for "rule of thirds" to get a grasp at it.

But overall a commendable effort, the best of the lot is the Toral vs Worf image, great use of the background and sense of direction.

Yeah, positioning multiple starships in a single image has never really been my strong point. Lighting is also an issue frequently.

And don't get me started on using and trying not to use ingame items for the background. I've searched for better quality items, but then comes to process of conversions and such. Then I try to... ahem, "copy" you Jet, in the sense that you use actual images and such from various sources for backgrounds. I don't have a bloody clue how you do it though, lol.

I've tried a method of "green-screening" ships onto the backgrounds in PS, but if I don't get the lighting just right, or some of the green stays uncut (both frequent occurrences), you can clearly tell they're very much pasted on. Some day you gotta teach me man :D.
 

Majestic

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Great to see you're trying to improve your work including the subject matter. To be honest I too was getting bored of the Galaxy. Great work on going in another direction. :D
 

Jetfreak

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Yeah, positioning multiple starships in a single image has never really been my strong point. Lighting is also an issue frequently.

I suggest treading carefully in this aspect. I've seen other people overthinking the ship angles and they tend to look awkward and lacking in finesse. I personally struggled with this in my earlier work, I guess I was trying to be "cool" or what-not. Yeah right - some of them look cringe worthy now.

For positioning, I guess its just trying to strike a balance between having a sense of movement and not being too over the top.

This is a good example from Dan1025, great use of the Nebula Class as the main subject, and complemented by her companions. The positioning and angles are just enough to accentuate a sense of motion, but still balanced by the overall direction of the ships to the right side. The rule of thirds also applies here, as the main subject is not cropped in an odd way.
crusader___gamma_fleet_operations_by_dan1025-d4ibxar.png


---

Now lighting, this really can make or break the image. Use the directional light carefully and try not to make the colors too strong. Avoid flat neon colors and stick with a subdued palette. Take note of the background's key colors and look where the dominant light source comes from.

This won't come easy and there is trial and error involved. At times, I still get worked up on this aspect, trying to get the colors right is still a hit and miss situation. This is especially true if the shot has a lot of ships or there's too much stuff in the background image. If all else fails, I use Photoshop to edit specific parts to match everything else.

A simple shot of the Akira Class by me. The light source is clearly from the wormhole. Also note the surrounding Cerulean Nebula. I tried to use a pale blue light from the left side and complemented by a dark blue one from the right. With the correct mix, you get a decent result.
child_of_thunder_by_jetfreak_7-d1tjya5.png


And don't get me started on using and trying not to use ingame items for the background. I've searched for better quality items, but then comes to process of conversions and such. Then I try to... ahem, "copy" you Jet, in the sense that you use actual images and such from various sources for backgrounds. I don't have a bloody clue how you do it though, lol.

Before I made the transition to using custom made backgrounds, I too relied on the in-game stuff for my art-works. As time went on, people started to criticize it. Basically, I had decent looking ships but the planets and stars didn't hold up anymore. Planets were too low poly, textures were sometimes bad as well. This was especially worse for planet close ups, where the detail could really be scrutinized.

This an early one of mine, dating back to 2008, the stock planet doesn't really hold up anymore. Too jagged and you don't really feel the sense of distance - almost like an afterthought.
Stormbirds.png


Being the close minded idiot that I was back then, I shrugged it off and gave some half-assed excuse of being in-game work and was somehow immune to their criticisms. That's all fine and dandy but people knew there was room for improvement. Indeed, I was really posting it as art, and was judged accordingly.

Over time a realization sunk in that if I really had to elevate my work into something better I had to listen to the folks who knew what they were doing. So I swallowed my pride and learned from my peers at DeviantArt.

It was at this stage where I was introduced to stock images. Basically ready to use fancy backgrounds for pic making - you just have to give credit of course.

---

I suppose the oldest trick in the book is simply pasting the background as an mbg file. Again, there is trial and error as the original image can get too stretched and warped. As expected, we go in-game load the background and the ships get positioned.

This is exemplified by Dan1025's attempt here. He used a custom mbgfile and off he went. Once again, great detail, the lighting and positions are spot on. Slightly blurring the background and the station is a subtle but clever touch - which implies much needed distance.
visiting_gul_by_dan1025-d4hzvtk.png


I've tried a method of "green-screening" ships onto the backgrounds in PS, but if I don't get the lighting just right, or some of the green stays uncut (both frequent occurrences), you can clearly tell they're very much pasted on. Some day you gotta teach me man :D.

I've personally made several attempts at this "greenscreen" method. I take an image of a ship against a blank background (preferably black not green).

The" cutting" part still gets to me though. My last try was cutting the ship pixel by pixel and into the last detail using the polygonal lasso tool but its just too much work, and the results aren't as great.

---

The information I've posted here is crucial to have a solid foundation to work with. But like any art form, nothing ever comes easy. I'm always open to share what I know and I hope you can put these pointers to good use. As the saying goes, before you think outside the box, make sure you have firm ground below. There are certain rules and principles here and we should learn to understand that.

Finally, everything will ultimately depend on your efforts and how much work you're willing to invest in your images.
 
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CABAL

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I've personally made several attempts at this "greenscreen" method. I take an image of a ship against a blank background (preferably black not green).

The" cutting" part still gets to me though. My last try was cutting the ship pixel by pixel and into the last detail using the polygonal lasso tool but its just too much work, and the results aren't as great.

Try rendering it against a flat green (for most ships) background at a higher resolution than you intend for the final image and with no anti-aliasing. After taking a picture, use the magic wand on the background, invert the selection to get the ship, and cut and paste it elsewhere. Scale the image down to compensate for the lack of anti-aliasing. If you only shrink it a small-ish amount, like 20%, you don't really lose details and the edges blur as though they were anti-aliased.

If you're using GIMP, you can keep FO's engine glows by using Color to Alpha once you have selected the background rather than inverting the selection. That may take some experimenting to get the right background color so that you don't lose any of the glow, though.
 

ISS_Enterprise_D

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take_us_out_by_darthassassin-d7yjyud.png

Now I know what we're thinking. "Here's the Galaxy again, big whoop." I'm slightly inclined to agree, except I feel this is a better image, since I was able to get the background pretty much how I wanted. The lighting may be a bit too much though... Thoughts?
 

Hellkite

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ISS_Enterprise_D

I'm not we all have our favorites ships that seem to staying our hearts and speak to us and without a doubt yours is the Galaxy class. your work over the years on her has been masterful to say the lest..
 

Jetfreak

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I don't actually mind having the Galaxy Class again. When you get your hands on a gold standard model from SNS, its all right to let loose. :)

Great choice of background, I like it. The fundamental problem is not too much lighting, but actually the opposite. You have the sun in front but the lighting is just a flat yellow color illuminating the hull. I just feel there should be more on there. Try adding another directional light for good measure. The ship glows from the nacelles are nicely subuded, which is a good sign of refinement.
 

Majestic

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To be honest I was disappointed to see another Galaxy image again so soon after you mentioned you were going to do more original images and would't be doing Galaxy images again for sometime.

Don't get me wrong it's a good image, but after following you on DA all this time and pretty much every image is a Galaxy I have grown very tired of them to a point I don't even look at them anymore. It would be the same if you did Constitutions or Intrepid's all the time, so it's nothing against the Galaxy and it's certainly nothing against your work, which is very good. Just the same stuff all the time gets tiresome and repetitive.
 

Hellkite

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Looks grate you done an excellent job loving the lighting

Can I ask a favor

Would you care to try the Seraphim with her Carrier Strike Group in a fleet shot for the WW Rpg

USS Seraphim's Carrier Strike Group (CSG)


FinalSeraphim8.jpg


1 Seraphim Class
USS Seraphim NCC-91000

sov.png

2 Sovereign-class
USS Honorious NCC-90277
USS Indefatigable NCC-90287

pro.png

2 Prometheus-class
USS Le Reve NCC-867530
USS Marguerite NCC-89845

luna.png

1 Luna-class
USS Triton NCC-80106

steam-1.png

3 Steamrunner class
USS Lydia NCC-53136
USS Nonsuch NCC-59168
USS Porta Coeli NCC-58316

per2.png

2 Peredhil Class
USS Hotspur NCC-90234
USS Justinian NCC-90654​
 
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ISS_Enterprise_D

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u_s_s__luna_n_c_c__942010_by_darthassassin-d7zdxpw.png

So I renamed and completely reworked the backstory for my fanfic's Galaxy-Class starship. Some of it may seem a tad far fetched, but I'm trying to re-work the universe so that it'll be believable.

Name: U.S.S. Luna
Registry: N.C.C.-942010
Class: Galaxy-Class Venture Refit
Launched: January 2381
Commanding Officer: Captain Daniel A. Negrón
XO: Commander Oriana Mor'tah

The U.S.S. Luna is no standard Venture-Refit Galaxy-Class starship. Since the dissolving of the Treaty of Algeron, and with the various factions throughout the Alpha and Beta Quadrants preparing for an impending Borg invasion later that year, the U.S.S. Luna is one of the starships developed with several factions having input on design aspects.

The Klingon Empire and several Romulan engineers insisted on the installation of a cloaking device. Representatives from the Dominion worked to create a unique and powerful Tetryon-Nadion phaser array system for the Luna, along with a dual-loading torpedo system that allowed for several torpedo types to be loading at once, and could launch a full salvo of twenty torpedoes at once from the forward tubes, and fifteen from the rear. Tholians and several experts on Borg technology, including Seven of Nine, worked together to develop powerful Regenerative Crystalline Shielding for the Luna. The shields combine the advantages of the high protection of the Tholian shields, with the powerful self-regenerating aspect of Borg technology. The deflector dish was modified to be able to create a short, but high-powered burst of energy, capable of rupturing the shields and hulls of many powerful starships. The energy is tested to be on a continuous randomizing pattern, so in the event it would be used on the Borg, they would not have a specific frequency to adapt to. Reinforced ablative armor reinforces the hull's structure. The anti-matter warp core is relayed with plasma conduits, enabling a much higher power output for the ship's systems. The starship is able to travel at a max of Warp 13, and also has a Quantum-Slipstream Drive installed for long-range travels. Even with the higher power of the warp core, the Slipstream Drive is to be used sparingly, as the physical layout of the Luna does not lend itself to sustained use of the Slipstream.

One more advanced feature of the USS Luna is the introduction of a new computer core, with a sentient artificial intelligence, dubbed the Ascendance AI. The ship is fully self-aware, and has a holographic and android avatar that can interact with the crew and can provide up-to-date reports of the ship's status. The android avatar was based off of the technologies developed by Dr. Noonian Soong for Data, Lore, and B-4, but the programming allows the avatar and AI to behave like a living person, with the ability to think independently from each other, and experience emotions and feelings.

The U.S.S. Luna is a masterpiece of engineering thanks to some of the most brilliant minds of the various contributing factions. Without a doubt, it will play a crucial part in the Federation's future, the impending Borg invasion notwithstanding.
 

Rifraf

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Beautiful render you did up there for Hellkite with the battle group. Looks great.
 

kjc733

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seraphim_carrier_strike_group_by_darthassassin-d7zc9ul.png

How's this?

She brings a tear to my eye. Good times...

u_s_s__luna_n_c_c__942010_by_darthassassin-d7zdxpw.png

So I renamed and completely reworked the backstory for my fanfic's Galaxy-Class starship. Some of it may seem a tad far fetched, but I'm trying to re-work the universe so that it'll be believable.

etc etc

Another nice picture :thumbsup:. I also applaud you for the depth of the backstory - but there is such a thing as overdoing the tech on your God ship. Especially as it invariably leads to the making of an even bigger God ship to create an air of danger for the God ship.

(Yes I know, Seraphim builder => Hypocrite of the highest order. In my defence I'm just the lowly builder not the designer)
 

Jetfreak

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Surprisingly well done on the last few images. You've really raised the bar for yourself, a little rough on the edges surely, but a vast improvement nonetheless. The lighting in particular is great - top marks on that. :)

Sadly, I must agree with kjc's assessment. Having a registry one digit too far, the USS Luna, is on the road to becoming, dare I say it - Mary Sue material. Frankly a little too overboard in the capabilities, which is really bordering on silliness.

I'm sure the effort is well intentioned but with that kind of premise, the opposition should just crawl under a rock and cry. Then again I'm not much of a writer, so I may be wrong. However, I believe the reliance on Deus Ex Machinima doesn't make a good story.
 

ISS_Enterprise_D

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She brings a tear to my eye. Good times...



Another nice picture :thumbsup:. I also applaud you for the depth of the backstory - but there is such a thing as overdoing the tech on your God ship. Especially as it invariably leads to the making of an even bigger God ship to create an air of danger for the God ship.

(Yes I know, Seraphim builder => Hypocrite of the highest order. In my defence I'm just the lowly builder not the designer)

Surprisingly well done on the last few images. You've really raised the bar for yourself, a little rough on the edges surely, but a vast improvement nonetheless. The lighting in particular is great - top marks on that. :)

Sadly, I must agree with kjc's assessment. Having a registry one digit too far, the USS Luna, is on the road to becoming, dare I say it - Mary Sue material. Frankly a little too overboard in the capabilities, which is really bordering on silliness.

I'm sure the effort is well intentioned but with that kind of premise, the opposition should just crawl under a rock and cry. Then again I'm not much of a writer, so I may be wrong. However, I believe the reliance on Deus Ex Machinima doesn't make a good story.

Heh, I had a feeling there was a bit too much on her. However, in a bad attempt at defense, this isn't the only starship to receive such "astounding" upgrades at that point in the story. The Borg Invasion of 2381 is an event that everyone knows is coming at this point, so everyone's basically put their differences aside this once and started working on getting existing and new ships up to par. The Luna technically is one of several ships that are launching like this.

Nonetheless, I think I'll pull some of those things back. Weaponized deflector dish... slipstream...twenty fecking torpedoes.... I have wild ideas at times.

This all somehow stemmed from me wanting to basically copy Andromeda, in the sense that I wanted the ship to have a sentient AI and android interface. Somewhere along the line I decided to do all this... hogwash with it, lol. I was even gonna put in a neutronium-enriched hull, and it was there I decided I may be going too far :D.

Have to keep some things though, I did intend for her to kick some ass!
 

Hellkite

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(Yes I know, Seraphim builder => Hypocrite of the highest order. In my defence I'm just the lowly builder not the designer)

That you are Kjc

She is big but not a God ship. Seraphim has her limitations :plan:
 
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Rifraf

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Agreed with the above in the God ship status. I was going to type more earlier, but ran out of time on break. :)

Something else comes to mind though. With the sentient AI computer core wouldn't you obsolete the crew and could then downsize the ship in question? I know your fondness for the Galaxy, but that's a very large ship to work with. If you're going that route you could use a smaller package like the Intrepid/Prometheus and get rid of all the staterooms and such and pack in more back up systems to handle any extra weaponization.

Starfleet current tech is practically self-autonomous anyway so not that much more work would be needed in that area. A skeleton crew would suffice.
 

kjc733

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Heh, I had a feeling there was a bit too much on her. However, in a bad attempt at defense, this isn't the only starship to receive such "astounding" upgrades at that point in the story. The Borg Invasion of 2381 is an event that everyone knows is coming at this point, so everyone's basically put their differences aside this once and started working on getting existing and new ships up to par. The Luna technically is one of several ships that are launching like this.

Nonetheless, I think I'll pull some of those things back. Weaponized deflector dish... slipstream...twenty fecking torpedoes.... I have wild ideas at times.

This all somehow stemmed from me wanting to basically copy Andromeda, in the sense that I wanted the ship to have a sentient AI and android interface. Somewhere along the line I decided to do all this... hogwash with it, lol. I was even gonna put in a neutronium-enriched hull, and it was there I decided I may be going too far :D.

Have to keep some things though, I did intend for her to kick some ass!

All fair enough. Atlantis (hero ship of ADSV) has several times the mass of the next largest boat (and also has an AI) and generally would be considered a god ship... except we sunk her a few years back :cry2:. There's nothing wrong with making a ship The best ship, just remember that it will put you into a writing corner. As for you specs, my suggestions are embedded below if you're interested in constructive feedback:

The Klingon Empire and several Romulan engineers insisted on the installation of a cloaking device.
Fine, but I'd suggest putting limits on it like the Defiant had, no usage in the Alpha Quadrant and an observer on board... something along those lines. Maybe a kill switch to prevent it being used against other Alpha Quadrant races. The Romulans are paranoid after all. Politics can actually be interesting (evidence to the contrary)

Representatives from the Dominion worked to create a unique and powerful Tetryon-Nadion phaser array system for the Luna,
Sounds a bit far to me, letting someone you recently fought a major war with play with your weapons systems. I'd suggest that Dominion involvement may be better suited to ground combat, maybe a squad on board, or simple versions of the shroud.

along with a dual-loading torpedo system that allowed for several torpedo types to be loading at once, and could launch a full salvo of twenty torpedoes at once from the forward tubes, and fifteen from the rear.
Why can one tube fire ten and another fifteen? Torpedoes are physical objects that take up space, so to fit an extra 50% or 100% near the tubes without major structural changes to a stock Galaxy would be challenging. One or two extra is a far more believable development of the technology. Multiple types from the same tube sounds reasonable though.

Tholians and several experts on Borg technology, including Seven of Nine, worked together to develop powerful Regenerative Crystalline Shielding for the Luna. The shields combine the advantages of the high protection of the Tholian shields, with the powerful self-regenerating aspect of Borg technology.
No idea what Crystalline shielding is so can't comment. But Tholian tech is very different to other races which means that there would be serious integration issues. Which could make for a nice plot device when the shields just fail to turn on or work properly because the technology doesn't want to play.

The deflector dish was modified to be able to create a short, but high-powered burst of energy, capable of rupturing the shields and hulls of many powerful starships. The energy is tested to be on a continuous randomizing pattern, so in the event it would be used on the Borg, they would not have a specific frequency to adapt to.
I liked this. The Enterprise tried to do it in Best of Both Worlds, it'd make sense to perfect the technology. Just make it a Big Gun, one which required lots power, requires moving the ship rather than moving the beam, thus making it useful in only limited situations (i.e. shooting big, slow moving targets).

Reinforced ablative armor reinforces the hull's structure.
Ablative armour is designed to separate from the surface of the skin to prevent damage to the skin itself. No issues with armour itself, but it doesn't make the ship stronger, just adds a sacrificial layer which degrades as bits get shot off.

The anti-matter warp core is relayed with plasma conduits, enabling a much higher power output for the ship's systems.
Thought that's how all warp cores worked.

The starship is able to travel at a max of Warp 13
Unless you're using a new warp scale, at Warp 10 you occupy all points of the universe simultaneously, i.e. it is the theoretical limit.

, and also has a Quantum-Slipstream Drive installed for long-range travels. Even with the higher power of the warp core, the Slipstream Drive is to be used sparingly, as the physical layout of the Luna does not lend itself to sustained use of the Slipstream.
Good. That was one issue I had with the new Voyager books (even though they are a good read)

One more advanced feature of the USS Luna is the introduction of a new computer core, with a sentient artificial intelligence, dubbed the Ascendance AI.
AI is something I wish they'd do right in Star Trek. They have ships with bioneural gel packs and cores the size of buildings that can create artificial life forms (Moriarty), yet the ship itself isn't smart. So I'm all for the introduction of AI... but again make it flawed, it's good at some things but not others.

The ship is fully self-aware, and has a holographic and android avatar that can interact with the crew and can provide up-to-date reports of the ship's status. The android avatar was based off of the technologies developed by Dr. Noonian Soong for Data, Lore, and B-4, but the programming allows the avatar and AI to behave like a living person, with the ability to think independently from each other, and experience emotions and feelings.
Stick with the holograms. It's high time there were holo emitters on most decks, but androids are a rarity in Star Trek so why would they suddenly have the ability to make them. Aboard a ship the hologram can be just as solid. Otherwise it just becomes a copy of Andromeda (not that I have a problem with Andromeda...)

One final thought - it's all well and good using "the rule of cool" as a friend of mine says, and loading the ship with tech does give your "good guys" options, although at the expense of the "bad guys" having any means of being a threat. My suggestion would be to consider where you are going with your story and only have those fancy toys you know you'll want to use it to get your heroic crew out of a particular situation (plus one or two others as talking points).
 

ISS_Enterprise_D

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11 Apr 2010
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537
This actually does help, but I'm afraid there are a few points that I must counter and defend, to a degree.

-Cloak- the Treaty of Algeron was dissolved the year earlier (in the fic) due to political instabilities in the Romulan Empire. They're beginning to split into radical sects, the other one being the Romulan Republic (stupid STO is influencing me =_=). So the Republic is the one who gave 'em the cloak on Luna.

-Dominion- your idea actually works better, thinking back on it. Basically I wanted to have a unique looking phaser effect for when I wanted to do pics. But I think that yeah, a squad on board, under guard would work a bit better.

-Torpedoes- I have changed it to a max of ten from both tubes, on the basis of DJ Curtis' Galaxy scripting. But the planning was that it could fire a short bust of two or three photons followed by a quantum from the dual-loading.

-Shields- Tholian shielding is once again inspired by STO, it's got high protection power, and I feel that with Seven working with them they could actually get them to work

-Deflector- I scrapped this, as I am planning for the ship to become a Gal-X much later, so it'll have the lance phaser.

-Ablaitive armor- quite simply, I worded this wrong lol

-Warp core logic- inspired by STO wording again

-Warp 13- I don't believe Threshold happened.

Ascendant AI- I think I will stick with the holograms for a while, until they actually encounter something they can reprogram into an android. Might do that, unsure. Will do the holograms though
 

Majestic

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Seraphim Build Team
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Just remember a lot in STO is total bs, they don't have a grasp on Trek even in the smallest sense and a lot of what they do is just so people will empty their wallets at them.

All that rep stuff wouldn't really work if in a novel or book and be believable. Best thing to do is steer clear of STO influences. A lot of it is total garbage. JJ Abrams has a better grasp on Trek that they do. :lol:

I also agree with KJC on his points especially with the tholian shields and warp 13. Transwarp and Slipstream are the only means on travel that can go faster than warp 10 and they are basically temporarily stable mini wormholes. There is also that Quaxial (sp?) warp from Voyager season 4, an episode or two after the Hirogen capturing Voyager double episode. Maybe you could use something like that instead of warp 13.
 
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