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Ingame Object Creation Question

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
Hello, i want to make a weapon which creates a temporary opject on the map but don't know which classlabel it should be to be temporary and solid. the class labels Scrap, Asteroid, Planet and background_obj make it permanent and nebula_obj and other make it either nonsolid or to a special weapons object.
This weapon should create a temporary asteroid field, which blocks the path of ships. does someone of you know a classlabel for it to make this work? :confused:
 

kjc733

Wibble
Staff member
Site Manager
Seraphim Build Team
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From the depths of my memory, there's a Genesis device weapon mod on filefront that, if I recall correctly, creates then destroys a planet after a time period. It may be worth taking a look at it to see if there's anything useful in it.
 

MrVulcan

Crewman 2nd Class
Joined
17 Aug 2011
Messages
142
Does setting avoidMe = 1 for nebula objects have any effect? What do you mean by solid? As in, not being able to traverse through the object?
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
Does setting avoidMe = 1 for nebula objects have any effect? What do you mean by solid? As in, not being able to traverse through the object?

avoidMe = 1 setting is useless for nebula objects and yes the ships should not being able to traverse through the object.
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
You can do this with NebulaCreator ordnance in stock A2.

thanx for the info but i want the object created on a targeted point and not at the point of the ship, how do i make such a weapon ?? i used the instorm torpedo as base for this, do i have to link three or more odfs than? i'm not good at special weapons modding, so i think i will never get this done. :confused:
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Ship->Cannon->Utribeam Ordnance->Uball Object->NebulaCreator Weapon+Ordnance :) . Yes, this will need 5 ODFs for the weapon, not counting the extra ODFs for ship and the object you create via NebulaCreator.

This is in stock A2, right? :)
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
Ship->Cannon->Utribeam Ordnance->Uball Object->NebulaCreator Weapon+Ordnance :) . Yes, this will need 5 ODFs for the weapon, not counting the extra ODFs for ship and the object you create via NebulaCreator.

This is in stock A2, right? :)

yepp its stock A2 and thanx for your professional help on this. will try if i get the time for it. :thumbsup:
 

Terradyhne

Petty Officer 1st Class
Joined
19 Jan 2011
Messages
253
it does not work for me. i used the standard Ultritium weapon files, renamed them and changed the uball objects weapon to the nebula generation weapon, which is linked to the object i would create. in first try it only fired the ultritium beam to the targeted point and nothing more, then i deleted the special=1 and special energy settings only and after this it keeps crashing, even if i write those things back into the odf. as i told before i'm to stupid for this and don't have the patience to try this more to get it working. :(
 

Dominus_Noctis

Lasciate ogni speranza...
Joined
18 Aug 2010
Messages
409
Hm, that's probably something we fixed then in FO :/ . Uballs did have a lot of problems out of the box... still, you might check that your spawned object works normally and that the uball weapon trigger works when using another ordnance, first, before giving up hope :) .

I think the only other way to create a temporary object with block effects in Stock A2 is to have the triggerer be a Craft, but in that case the object will be created at the root of the Craft from the NebulaCreator weapon/ordnance, which I'm not sure is what you want. That would definitely work however.
 

kjc733

Wibble
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This is starting to sound very familiar. We used the same approach on HRM 2.

Ion storm > UBall > EMP and Shockwave

I've attached the relevant files. Simple test would be to replace the NukeEMP1 in the mNukeDetonation file with your nebula generation file.

View attachment Nuke.zip

This was also the basis of the flak weapon.
BUT...

The Nuke weapon is notorious for not always firing. Sometimes it does, sometimes it doesn't. Eventually we figured it was acceptable given the nature of the weapon and put it down to pacifists in the crew :)
 
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