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[WIP] Cardassian Keldeki deck fighter

Styer_Crisis

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Or semi recessed weapons bays, that way the missiles can just be textured into a slight box.

As for the mesh (you can make it a solid mesh by pressing "5" in maya, and back to wireframe with "4", will make it easier to see what's flat and what's not) from your earlier shots the area inboard of the wing looks reasonably flat, so you could probably remove edges from there too. Part of the problem I think is starting with a sphere, I always find cubes are easier to keep control of the count with.

View attachment 5541

Also are you sure of your poly count? That number there says 646 for half the mesh, which means a total of 1300ish for the full one, and 2600ish in milkshape?

Yeah, sphere is my prefered starting base, and yep i checked, poly in milk is lower than the straight equation for the conversion from maya to milk, but there still some off screen items i'm working on too.
 

Majestic

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Usually making a model in Milkshape, 3DMax and Lightwave is generally the best programs and get you the least amount of poly's.

Say what, if you want, when you have finished the model to how you like it (forget how many poly's it is), pass it along to me in a Milkshape supportive format and I'll do a rebuild using your model as a base and I'll see what I get get it done for.
 

Hellkite

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That is up to Styer_Crisis


But with that said that is generous my friend "The Low Poly Specialist" thank you for the offer at any rate :)
 

Styer_Crisis

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Usually making a model in Milkshape, 3DMax and Lightwave is generally the best programs and get you the least amount of poly's.

Say what, if you want, when you have finished the model to how you like it (forget how many poly's it is), pass it along to me in a Milkshape supportive format and I'll do a rebuild using your model as a base and I'll see what I get get it done for.

this actualy may be nescisary, some how along the poly reduction, some of the faces on the model were either duplicated or reversed, and i haav no idea how i did it or how to fix it:cry2:

but the model is fineshed. polys stard at 1400 i belive
 

kjc733

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Yeah, I accidently did that on the Peredhil. When I duplicated the mesh and reversed it, I must have been doing something else and so duplicated it twice and reversed bot off the duplicates. Thus when I merged it I had a double layer of polys. Had to delete each extra inside face individually. Just something to check.
 

Styer_Crisis

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Yeah, I accidently did that on the Peredhil. When I duplicated the mesh and reversed it, I must have been doing something else and so duplicated it twice and reversed bot off the duplicates. Thus when I merged it I had a double layer of polys. Had to delete each extra inside face individually. Just something to check.

Unfortuinatly, some of the faces i deleted were the external ones,

But i'll throw up the model if it helps
 

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kjc733

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Ouch... I see what you mean. :confused:

Are the two halves seperate objects? (they seem to be showing that way in milkshape). Also still think some of the edges could be removed from the inboard wing area.

Can you save and post as a .ma? (newer maya files aren't compatable with older versions, but with the .ma I can change the file headers to make it work). I'd like to take a closer look to see if I can figure out what's happening (my milkshape skills are lacking lol).
 

Styer_Crisis

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Ouch... I see what you mean. :confused:

Are the two halves seperate objects? (they seem to be showing that way in milkshape). Also still think some of the edges could be removed from the inboard wing area.

Can you save and post as a .ma? (newer maya files aren't compatable with older versions, but with the .ma I can change the file headers to make it work). I'd like to take a closer look to see if I can figure out what's happening (my milkshape skills are lacking lol).

I can post it as .obj format... will that work?
 

Majestic

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I downloaded the model and had a quick look and for me personally using Milkshape it would be far easier to just totally rebuild the model using yours as a reference and base. It could do it in only a couple of hours at most.

I'll leave it up to you if you want me to proceed or not.
 

Hellkite

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Maj think your plain that may be the best option at this point

But with that said I hate to see all of Crisis work be for not :(
 

Majestic

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I agree and if Crisis wanted me to proceed I would give him credit as the original model maker. I too don't want to see his work wasted and I may make my own version just to give users some variety. Perhaps Crisis could re-add the missiles and have his version as high poly and I myself would do a low poly version.

Plenty of options here and I am happy to leave the decision in Crisis's hand as I have many other models to do along with two completed Trek models (one is KJC's) to texture coordinate and send to Jet for texturing. So even if Crisis said he wanted to keep going the way he is going, I wouldn't be worried as it would also be good practice for him venturing into the 3D modelling world as the community needs more model makers. :thumbsup:
 

Hellkite

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I can add to that

I see promise in his work ,just look at his first try at it , without a question he nailed the shape all most perfectly. Yes indeead I do see promise in his work :thumbsup:
 

Styer_Crisis

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It could do it in only a couple of hours at most.

:cry2:

Maj think your plain that may be the best option at this point

But with that said I hate to see all of Crisis work be for not :(

Eh lesson learned, i may contine to work on this, but it is kinda sad, all that work and i make such a mistake as duplicating/reversing/welding the model and then trying to fix it i destory it.:cry2:

You may proceede majestic.

Who knows, maybe in the future we'll see kotorin class destoryer come from my efforts on this:idea:.

Sorry about the wasted time and promise, i should have know better than to try.
 

Majestic

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Hey mate, you learn by doing. As Hellkite said you got the design shape almost spot on, and on your first try too. You should see the amount of models that are on my harddrive that I had to re-start due to a mistake or twenty on my part.

Patrice makes perfect as they say. Keep your modelling up, keep trying new things. I would highly recommend MS3D as a modelling program as such mistakes are not as common as they seem to be in Maya. Plus you can get some really high quality models out of MS3D at least I do.

I will start on the fighter after lunch and post updates as I progress. :thumbsup:
 

Majestic

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Early WIP.
 

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Hellkite

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Looking good so far boss :thumbsup:
 

Avon

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Hey mate, you learn by doing. As Hellkite said you got the design shape almost spot on, and on your first try too. You should see the amount of models that are on my harddrive that I had to re-start due to a mistake or twenty on my part.
Agreed. We all started modelling the same way as this with many failed efforts. You should see some of my monstrous early efforts. Lol.
But your's Styer Crysis, was pretty decent so take pride in that.

Each model you make, gets easier and you learn so much each time, it's never a waste of time.

Well done for taking the first step, and keep at it. If not with this model, then start a different one. :thumbsup:

@Majestic - good start mate, looks nice and clean. I have to admit, I had considered making this model myself after seeing Hellkite's design. Glad someone is saving me a job:D
 
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Nicely started, Steyr. Clean, crisp and efficent. I can easily see a bunch of these swarming DS9 in yet another attempt to take back what was theirs in the first place. For the Union! For Cardassia!
 

kjc733

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I can post it as .obj format... will that work?

Can give it a go, I've imported obj files before. Just figured if you did the base mesh in maya it would be simple to save as a maya ascii (reduced the chance of mesh errors as well as it's a maya format).

Hey mate, you learn by doing. As Hellkite said you got the design shape almost spot on, and on your first try too. You should see the amount of models that are on my harddrive that I had to re-start due to a mistake or twenty on my part.

Patrice makes perfect as they say. Keep your modelling up, keep trying new things. I would highly recommend MS3D as a modelling program as such mistakes are not as common as they seem to be in Maya. Plus you can get some really high quality models out of MS3D at least I do.

I will start on the fighter after lunch and post updates as I progress. :thumbsup:

Agreed. You picked a difficult mesh to start with (twin hull - never a good start) and you got the shape bang on until your snafu. You should be very proud of it (far better than my early meshes!).

As practice makes perfect - gotto agree. I will disagree about the regularity of mistakes (my Peredhil error was the first clanger in several years), its the same with everything, do something long enough and you'll screw up somewhere. Maya gives you far greater opportunity to screw up than milkshape, but far more opportunities for fancy stuff. But if you do intend on doing A2 mod work, milkshape would be a good program to learn (otherwise you'll be dependant on other people like me :help: ).

So all I can suggest is keep banging them out. If you want tips on anything then just ask as the locals are reasonably friendly (just don't put your fingers through the bars or feed them :lol2: )
 

Hellkite

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.... Son A man can not be truly judged by his victories... For victories have little to no bearing on the man worth ... Look to his failures for they are the true test of his worth, found in the way he raises from them.

Lt. Col Steven Collins
USMC 2nd recon

Tay Ninh Province
South Vietnam
11 March 1975

This was written on the back of a MCI ration box and was mailed stateside to his 7 year old son after he had readied that his son had lost his first swim meet.

I still have that MCI ration box its in a shadow box with my fathers awards and meddles.

I thought it was worth shearing :)
 
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Hellkite

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Any progress Maj :)
 

Majestic

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I plan on doing some more work on it today, woke up with a splitting headache and so Kat told me to go back to bed and I slept for another 4 hours. I want to get this fighter done soon so I can send it off to Jetfreak for texturing. :thumbsup:
 

Hellkite

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Sorry to hear that you have a splitting headache my friend I hope it easy off
 

Jetfreak

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Really bad that Crisis' model was botched, it was really an honest effort man. But oh well, we must learn from mistakes. :thumbsup:

Gents, if ya'll don't mind. Could I just "copy-paste" style the texture work? I'm thinking of using parts from Maj's COE models if permissions are okay. I'd like a matching set myself. :help:
 

Majestic

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Well the good thing is, Crisis's model isn't going to waste, I am incorporating some of his style into my version. Such as the tail, it isn't like the version in the image, but I like it as while it's different it's still very Cardassian.

Thanks, it's just the tail end of this bug not wanting to let go. It's going around and lots of people took 4 weeks to kick it. I am onto my fifth week now.

As for the texturing feel free to make it fit in with the COE work I have done, if you do use any of the texture parts from my COE models let me know so I can credit WickedZombie for those parts as he originally made the textures I just modified them to suit my needs, with permission naturally.

Also I have posted an update on the model. :thumbsup:

Edit: Some more progress, I am more than half way now, and after I get the back and bottom completed, I will go back and clean up the mesh and the apply the texture coordinates and send it off to Jetfreak for texturing.
 

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Hellkite

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Really bad that Crisis' model was botched, it was really an honest effort man. But oh well, we must learn from mistakes. :thumbsup:

Gents, if ya'll don't mind. Could I just "copy-paste" style the texture work? I'm thinking of using parts from Maj's COE models if permissions are okay. I'd like a matching set myself. :help:

Do as you away have my friend as ever you are the master artist of texture work and as such have my full faith and trust :thumbsup:

@ Maj excellent work boss your are the master of the Unions' yards
 

Majestic

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Thanks Hellkite, I must just have a flair with the Spoon Heads. I find them rather easy to model as you only need a few basic elements for them to look Cardassian.

I'll see about completing the model tomorrow, there isn't a great deal left to do, most is cleaning up. The model at the moment is still under 700 polys. :thumbsup:
 

Hellkite

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excellence2.png


Every way I look at it​
 

Styer_Crisis

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Well the good thing is, Crisis's model isn't going to waste, I am incorporating some of his style into my version. Such as the tail, it isn't like the version in the image, but I like it as while it's different it's still very Cardassian.

YAAY! i'd always wanted to do that for a cardie model, i figured now was my chance..... oh well...... next time will be perfect.
 
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