Knight
"What? Too flashy?"
- Joined
- 27 Jun 2006
- Messages
- 2,404
Been trying to think of a way to implement 'refits' into my game for a while now (because I really don't want 7 different ship yards like I have currently lol).
I think the best way to do it would be the "replaceWeapon" function that the patch project introduced.
My plan is for the ship to be refitted needs to be close to a starbase so that the weapon can be used - it should be possible without the base moving (case in point, I have a Defiant shuttle launch where the defiant doesn't move at all, the shuttle just moves down and out from it from the hanger area).
However, a refit wouldn't be a refit without some sort of cost associated (especially for balancing)
Does anyone know if its possible to associate a cost in metal/latinum/dilithium to use replace weapon (or even a special weapon for that matter, since we know that has an energy cost associated) ?
Also, is it possible to set a time delay on it as well?
I think the best way to do it would be the "replaceWeapon" function that the patch project introduced.
My plan is for the ship to be refitted needs to be close to a starbase so that the weapon can be used - it should be possible without the base moving (case in point, I have a Defiant shuttle launch where the defiant doesn't move at all, the shuttle just moves down and out from it from the hanger area).
However, a refit wouldn't be a refit without some sort of cost associated (especially for balancing)
Does anyone know if its possible to associate a cost in metal/latinum/dilithium to use replace weapon (or even a special weapon for that matter, since we know that has an energy cost associated) ?
Also, is it possible to set a time delay on it as well?