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[WIP] Aeon Fighter

What should it nickname be ?


  • Total voters
    11
  • Poll closed .

Hellkite

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Aeon.png

Aeon3.png

Aeon2.png

Aeon 5.png

Aeon 6.png

Aeon Fighter
 

kjc733

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A nice shiney new thread in anticipation - someone's being organised :lol2:

Very nice design, can't wait to see what comes of it.
 

Adm_Z

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I took a quick swing at the nacelles last night, but hopefully I will have better luck in the next week. I think it shouldn't be too much harder than the V-wing.:sweat: Here's hoping.:angel:
 

Hellkite

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I took a quick swing at the nacelles last night, but hopefully I will have better luck in the next week. I think it shouldn't be too much harder than the V-wing.:sweat: Here's hoping.:angel:

There is no rush and I'm confident in you skills Z you'll get it :thumbsup:


avongilfc.png


Project Aeon
 
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Adm_Z

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That's a sweet logo. I hope it gets put into the texture once its finished.:cool:
 

Hellkite

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think I would use this one as a squadron identification aircraft markings :)

wingbladesword2.jpg

the other is a build team patch
 

Chiletrek

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Hello:
It is very promising that a 3d model of the Aeon is been made. Good luck Adm_Z! :thumbsup:.
 

Hellkite

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Yes very promising indeed Adm_Z is a true master when it comes to modeling fighters, I honored to have him try this.:)
 

Adm_Z

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Well....:oops: That didn't take too long.:sweat: How's this?

aeon1.pngaeon2.png
aeon3.pngaeon4.png
aeon5.pngaeon6.png

As it stands 408 polys...:Y If I had been more careful I could probably even lower that to 300-350, just deleting the hidden or unseen faces.:sweat: Not that it needs it.:sweat:
 

Hellkite

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Masterful truly masterful.

I knew you would be up to it :thumbsup:


Now you need to send it to young master Jetfreak :)
 
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Adm_Z

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You approve then?;) I will make some final touches and group some stuff together so he can make sense of it all:sweat:, and then off to jet it will be.
 

Chiletrek

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Hello:
Well....:oops: That didn't take too long.:sweat: How's this?


As it stands 408 polys...:Y If I had been more careful I could probably even lower that to 300-350, just deleting the hidden or unseen faces.:sweat: Not that it needs it.:sweat:

The mesh looks amazing, I am glad that you were able to make it with such few polygons. Fighters are not easy for me to make because of the extra limits we have in polygons (I couldn't make an accurate Cylon Raider with less than 550 polies :( ).

I think you should really try to see if you can erase any unseen faces and to optimize the mesh as much as you can (without deleting any of the good shapes or details), because any poly you can save is still very welcome to the game and for any pc.

Keep it up!
 

Adm_Z

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Hello:


The mesh looks amazing, I am glad that you were able to make it with such few polygons. Fighters are not easy for me to make because of the extra limits we have in polygons (I couldn't make an accurate Cylon Raider with less than 550 polies :( ).

I think you should really try to see if you can erase any unseen faces and to optimize the mesh as much as you can (without deleting any of the good shapes or details), because any poly you can save is still very welcome to the game and for any pc.

Keep it up!

Well, I did for a lot of the sections, but at some point it was taking too long in milkshape to delete a face without deleting more than I meant to. Its easier when there isn't alot in the editor, but when you get alot of the model done it gets dificult to delete faces where you don't need them.:sweat: I didn't waste too much though. Only when sticking two boxes together or something, but most of the bulk I cut down to be as low poly as possible.

I will also be sending the mesh to Jet today.

@ hellkite

Could you indicate where the weapons are on the ship? I plan to do the hardpointing myself, so I want to make sure I have the weapons coming out of the right places.:cool:
 

CABAL

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The model looks great! I can't wait to see how it looks once Jet's done with it.
 

Hellkite

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Aeonlayout.png

Key :
micro photon torpedo launcher
pulse phaser cannons

 

Hellkite

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your welcome
 

Chiletrek

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Hello:
You are welcome. Keep it up! :) .
I hope texture will not be hard for you to make.
 

Adm_Z

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Well, I am actually not doing the texture.:sweat: I sent it off to jetfreak, and he is going to do the texturing part of our little group project. Hellkite designed it, I modeled it, and jet will texture it.:thumbsup: I think it makes everyone's job a little easier. I probably wouldn't have modeled it if I had to do the textures myself because mine just wouldn't do a fed ship justice, and it takes me a long time.:naughty: Thankfully, we have the Master for that.:yum:
 

Hellkite

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Well Jetfreak is the Grandmaster ninja of the texturing arts :)
 

Hellkite

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Any news gentlemen:)
 

Adm_Z

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Sent the model to jet last week, so hopefully we will get an update from him soon.:yum:
 

Hellkite

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Jetfreak

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Sorry gents, no progress to report for now, still busy with this semester's enrollment and other personal works at DA. :cry:
 

Hellkite

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Roger that master Jetfreak no worries here or rush for that matter just was cheeking in on it :thumbsup:
 
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Jetfreak

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It's cool man. This reminder has got me thinking though.

If I were to do paint schemes ala Viper style then I would start with an anti flash white color. It would be the generic base template. From there, we could paint it with different styles, stripes, camos, you name it. :thumbsup:
 

Hellkite

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that or Aggressor Gray " the base coat color of the F22 and F35"

11rGfWEWCzL_SL500_AA300_.jpg


or the trim

Ghost Gray

TES1728.gif
 
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Jetfreak

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Sounds good Hellkite, I'll add them to the list. :D
 
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