The rbattle was intended for Zero Hour. For thise items the following conditions apply:
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Usage Policy
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These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project.
Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me.
Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere.
- Contact: ash87uk@sky.com
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Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
SOD file of the rcolony, rassault, rsrepair and rsuper and rupgrade were made by Thomas Bernardy a.k.a Tommygun.
Visit his mod's page at: http://www.moddb.com/mods/bog
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use these ships in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf files into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
# Romulan Wireframes
@reference=256
delete the following lines:
rbattlew1 romwireframe01 0 0 48 48
rbattlew2 romwireframe01 48 0 48 48
rbattlew3 romwireframe01 96 0 48 48
rbattlew4 romwireframe01 144 0 48 48
rbattlew5 romwireframe01 192 0 48 48
rsuperw1 romwireframe02 0 96 48 48
rsuperw2 romwireframe02 48 96 48 48
rsuperw3 romwireframe02 96 96 48 48
rsuperw4 romwireframe02 144 96 48 48
rsuperw5 romwireframe02 192 96 48 48
rassaultw1 romwireframe02 0 192 48 48
rassaultw2 romwireframe02 48 192 48 48
rassaultw3 romwireframe02 96 192 48 48
rassaultw4 romwireframe02 144 192 48 48
rassaultw5 romwireframe02 192 192 48 48
rcargow1 romwireframe03 0 48 48 48
rcargow2 romwireframe03 48 48 48 48
rcargow3 romwireframe03 96 48 48 48
rcargow4 romwireframe03 144 48 48 48
rcargow5 romwireframe03 192 48 48 48
rcolonyw1 romwireframe03 0 96 48 48
rcolonyw2 romwireframe03 48 96 48 48
rcolonyw3 romwireframe03 96 96 48 48
rcolonyw4 romwireframe03 144 96 48 48
rcolonyw5 romwireframe03 192 96 48 48
rconstw1 romwireframe03 0 144 48 48
rconstw2 romwireframe03 48 144 48 48
rconstw3 romwireframe03 96 144 48 48
rconstw4 romwireframe03 144 144 48 48
rconstw5 romwireframe03 192 144 48 48
rfreightw1 romwireframe03 0 192 48 48
rfreightw2 romwireframe03 48 192 48 48
rfreightw3 romwireframe03 96 192 48 48
rfreightw4 romwireframe03 144 192 48 48
rfreightw5 romwireframe03 192 192 48 48
rsrepairw1 romwireframe04 0 0 48 48
rsrepairw2 romwireframe04 48 0 48 48
rsrepairw3 romwireframe04 96 0 48 48
rsrepairw4 romwireframe04 144 0 48 48
rsrepairw5 romwireframe04 192 0 48 48
rsensorw1 romwireframe05 0 48 48 48
rsensorw2 romwireframe05 48 48 48 48
rsensorw3 romwireframe05 96 48 48 48
rsensorw4 romwireframe05 144 48 48 48
rsensorw5 romwireframe05 192 48 48 48
rturretw1 romwireframe05 0 96 48 48
rturretw2 romwireframe05 48 96 48 48
rturretw3 romwireframe05 96 96 48 48
rturretw4 romwireframe05 144 96 48 48
rturretw5 romwireframe05 192 96 48 48
rturret2w1 romwireframe05 0 144 48 48
rturret2w2 romwireframe05 48 144 48 48
rturret2w3 romwireframe05 96 144 48 48
rturret2w4 romwireframe05 144 144 48 48
rturret2w5 romwireframe05 192 144 48 48
rorbitalw1 romwireframe06 0 0 48 48
rorbitalw2 romwireframe06 48 0 48 48
rorbitalw3 romwireframe06 96 0 48 48
rorbitalw4 romwireframe06 144 0 48 48
rorbitalw5 romwireframe06 192 0 48 48
rresearw1 romwireframe06 0 96 48 48
rresearw2 romwireframe06 48 96 48 48
rresearw3 romwireframe06 96 96 48 48
rresearw4 romwireframe06 144 96 48 48
rresearw5 romwireframe06 192 96 48 48
rresear2w1 romwireframe06 0 144 48 48
rresear2w2 romwireframe06 48 144 48 48
rresear2w3 romwireframe06 96 144 48 48
rresear2w4 romwireframe06 144 144 48 48
rresear2w5 romwireframe06 192 144 48 48
rupgradew1 romwireframe06 0 192 48 48
rupgradew2 romwireframe06 48 192 48 48
rupgradew3 romwireframe06 96 192 48 48
rupgradew4 romwireframe06 144 192 48 48
rupgradew5 romwireframe06 192 192 48 48
next:
find the lines:
# Romulan Wireframes
@reference=128 (if not present, just add the reference)
add below that list:
Rbattlew1 wfrbattle 0 0 128 128
rsuperw1 wfrsuper 0 0 128 128
rassaultw1 wfrassault 0 0 128 128
rcargow1 wfrcargo 0 0 128 128
rcolonyw1 wfrcolony 0 0 128 128
rconstw1 wfrconst 0 0 128 128
rfreightw1 wfrfreight 0 0 128 128
rsrepairw1 wfrsrepair 0 0 128 128
rsuperblw1 wfrsuperbl 0 0 128 128
rresearw1 wfrresear 0 0 128 128
rresear2w1 wfrresear2 0 0 128 128
rupgradew1 wfrupgrade 0 0 128 128
rturretw1 wfrturret 0 0 128 128
rturret2w1 wfrturret2 0 0 128 128
rsensorw1 wfrsensor 0 0 128 128
rorbitalw1 wfrorbital 0 0 128 128
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That should do it.