• Hello and welcome to MSFC. We are a small and close knitted community who specialises in modding the game Star Trek Armada 2 and the Fleet Operations modification, however we have an open field for discussing a number of topics including movies, real life events and everything in-between.

    Being such a close community, we do have some restrictions, including all users required to be registered before being able to post as well as all members requiring to have participated in the community for sometime before being able to download our modding files to name the main ones. This is done for both the protection of our members and to encourage new members to get involved with the community. We also require all new registrations to first be authorised by an Administrator and to also have an active and confirmed email account.

    We have a policy of fairness and a non harassment environment, with the staff quick to act on the rare occasion of when this policy is breached. Feel free to register and join our community.

Klingon K'vargh

A2 Klingon K'vargh 1.0

No permission to download
This file contains the K'vargh, a battlecruiser. She fits in between the Vor'cha and Negh'var.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Klingons realised, when they learned of the new classes of Federations starships, such as the Ronin,
they had to come up with a new design of warship. The Negh'Var Class was powerful, but the construction costs were huge and therefore the K'vargh Class was
designed. The ships of the K'vargh Class, although having less armour than the battleships, can rely on speed, heavy armament and strong shields."
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The ODF files are edited stock files
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.

You may use this ship in your mod, just give credit where its do.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I added 4 extra weaponhardpoints (for disrupters) placed under the forwardhull named: "hp32" "hp33" "hp34" "hp35"
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF shipfolder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the odf weapon folder, then open the phasers folder and put the kbcrphas and kbcrphas0 files here, if prompted to replace the existing file, click "yes".
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the image there. When prompted to overwrite, click 'yes'.
**********************************************************
Open ARmada 2 ODF-folder --> open station folder
open
add under the list of builditems
buildItemXx = "kvargh" ( The X stands for the next number on the list)

**************************************
****************************************
Open techtree file
Open
tech1
under
add under: KLINGON SHIPS
kvargh.odf 0 2 kyard.odf kresear.odf // battlecruiser (K'Vargh Class)

***************************************
Open
fulltech--> look for the list of klingon ships and stations
add under the last item:
kvargh.odf 0

****************************************
Open Sprites --> open gui_global
find the lines:

# Klingon build buttons
@reference=64
add below that list:

b_kvargh gbkvargh 0 0 64 64
next:
find the lines:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kvarghw1 wfkvargh 0 0 128 128
********************************************************************

That's it!
  • Image1.jpg
    Image1.jpg
    87.1 KB · Views: 266
  • Image2.jpg
    Image2.jpg
    108.5 KB · Views: 298
Author
Aad Moerman
Downloads
11
Views
5,918
First release
Last update
Rating
5.00 star(s) 1 ratings

More resources from Aad Moerman

Latest reviews

This is a very useful ship idea!
Upvote 0
Top