When the Chuq'Beh Class, an enlarged version of the B'rel Class, entered service, it soon became clear, that her wings could not
be moved as the wings of the B'rel. They had to remain in one postion. The Klingon High Command then decided to add extra space to the hull.
The Chuq'Beh Class was used as a torpedobomber. The tri-cobalt technology was given by the Federation.
Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
You may use these ships in your mod, just give credit where its do.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the odf weapon folder open photons folder and put the kc1phot and kc1photono files here, if prompted to replace the existing file, click "yes".
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there.
When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
# Klingon wireframes
@reference=256
delete the following lines:
kcruise1w1 klingwireframe01 0 96 48 48
kcruise1w2 klingwireframe01 48 96 48 48
kcruise1w3 klingwireframe01 96 96 48 48
kcruise1w4 klingwireframe01 144 96 48 48
kcruise1w5 klingwireframe01 192 96 48 48
kcruise2w1 klingwireframe01 0 144 48 48
kcruise2w2 klingwireframe01 48 144 48 48
kcruise2w3 klingwireframe01 96 144 48 48
kcruise2w4 klingwireframe01 144 144 48 48
kcruise2w5 klingwireframe01 192 144 48 48
kcruise3w1 klingwireframe01 0 192 48 48
kcruise3w2 klingwireframe01 48 192 48 48
kcruise3w3 klingwireframe01 96 192 48 48
kcruise3w4 klingwireframe01 144 192 48 48
kcruise3w5 klingwireframe01 192 192 48 48
then find:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kcruise1w1 wfkcruise1 0 0 128 128
kcruise2w1 wfkcruise2 0 0 128 128
kcruise3w1 wfkcruise3 0 0 128 128
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That's it!