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Klingon battleship

A2 Klingon battleship 1.0

No permission to download
Klingon battleship by Aad Moerman
The first file, I uploaded, was that of the Negh'var class. Now it was time to give it a good work-over. A famous ship as the Neg'var deserved it.
The polycount has risen considerably, but that shouldn't be a problem.

Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
The Odf files are edited stock files.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.

You may use this ship in your mod, just give credit where its do.

Thank you for downloading.
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Installation instructions
Open the kbattle kmartok folder
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
**************************************
****************************************
Open Sprites --> open gui_global
find the lines:
# Klingon wireframes
@reference=256
delete these lines:
kbattlew1 klingwireframe01 0 0 48 48
kbattlew2 klingwireframe01 48 0 48 48
kbattlew3 klingwireframe01 96 0 48 48
kbattlew4 klingwireframe01 144 0 48 48
kbattlew5 klingwireframe01 192 0 48 48
and delete:
kmartokw1 klingwireframe04 0 48 48 48
kmartokw2 klingwireframe04 48 48 48 48
kmartokw3 klingwireframe04 96 48 48 48
kmartokw4 klingwireframe04 144 48 48 48
kmartokw5 klingwireframe04 192 48 48 48
then find:
# Klingon wireframes
@reference=128 (if not present, just add the reference)
add below that list:
kbattlew1 wfkbattle 0 0 128 128
kmartokw1 wfkmartok 0 0 128 128
********************************************************************

That's it!
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Author
Aad Moerman
Downloads
8
Views
105
First release
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