Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his help with the animation on the miningstation.
Meshes and textures are by me.
Wbeams textures and SOD file: Apoclaydon/blade
The ODF files are edited stock files.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod file into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
( If you already downloaded the ships and stationfolder, you can skip the rest.)
Open the ODF folder -->
Put the odf file into the odf station folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D file for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the image there. When prompted to overwrite, click 'yes'.
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Open Armada2 Sprites --> open gui_global
find the lines:
# Federation wireframes
@reference=256
delete the following lines:
fminingw1 fedwireframe05 0 96 48 48
fminingw2 fedwireframe05 48 96 48 48
fminingw3 fedwireframe05 96 96 48 48
fminingw4 fedwireframe05 144 96 48 48
fminingw5 fedwireframe05 192 96 48 48
next:
find the line:
@reference=128 (if not present, just add the reference)
add below that list:
fminingw1 wffmining 0 0 128 128
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That should do it.