//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Dreadnought Class"
//tooltips
tooltip = "Dreadnought Class"
verboseTooltip = "Starfleet Command realised that they needed a heavy battleship, that should be capable of taking on even the heaviest ship
used by enemies, like the Borg or the Dominion. Starfleet engineers finally managed to overcome the problems, that were inherent in such a
design. The units of the Dreadnought Class performed as designed, but the enormous costs of ships of this size (twice that of the Sovereign Class), meant that only a limited number of ships were built."
//Race which can build ship & starting race of ship
race = "federation"
//Amount of time required to build ship
buildTime = 45.0
//Number of officers required to build this ship
officerCost = 15
//Number of crew required to build ship & Starting crew
crewCost = 1100
// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1
//Dilithium Cost to build
dilithiumCost = 850
//Metal Cost to build
metalCost = 200
//Max Shield Strength & Begining Shield Strength <500
maxHealth = 1375
// Hitpoints
shieldGeneratorHitPoints = 285
enginesHitPoints = 280
weaponsHitPoints = 315
lifeSupportHitPoints = 270
sensorsHitPoints = 270
//Rate at which shield recharges (points per second... we think)
shieldRate = 15
//Maximum Value of Special Energy
maxSpecialEnergy = 1500
//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 15
//**********************************************************************
//SHIP NAMES
//Possible Craft Names
possibleCraftNames =
"USS Neptune" "USS Camelot" "USS Hercules" "USS Dreadnought" "USS Atlas" "USS Odin" "USS Thor" "USS Aries"
"USS Colossus" "USS Galahad" "USS Avatar" "USS Claymore"
//**********************************************************************
//ART PARAMETERS & WEAPON NAMES
// Phaser
weapon1 = "fb2phas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp14"
// Phaser
weapon2 = "fb2phas"
weaponHardpoints2 = "hp15" "hp30" "hp31" "hp32" "hp33" "hp34"
// Phaser
weapon3 = "fbphas"
weaponHardpoints3 = "hp28" "hp29" "hp37" "hp38" "hp41" "hp42"
// Phaser
weapon4 = "fbphas"
weaponHardpoints4 = "hp26" "hp27" "hp35" "hp36" "hp39" "hp40"
// Photon Torpedo
weapon5 = "fb2phot"
weaponHardpoints5 = "hp43" "hp44" "hp45"
// Photon Torpedo
weapon6 = "fbphot"
weaponHardpoints6 = "hp46" "hp47" "hp48" "hp49" "hp50" "hp51"
//Corbimite Refractor
weapon7 = "gcorbom"
weaponHardpoints7 = "hp02" "hp10"
// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
criticalTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.
//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons.
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f
//The normalized intrinsic value of a target. High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.50f
//**********************************************************************
//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f
//The multiplier for the delay between shots for weapons while in red status
weaponRed = 2.0f
//**********************************************************************
//change the scale
ScaleSOD = 0.68
//**********************************************************************
//KEYMAP LABEL
// Obsolete, use hotkeyLabel
// keymapLabel = "fed_battle"
hotkeyLabel = "HOTKEY_F4"