All ships have new mesh and textures, except the csuper, which has only new textures.
The cfreight, ccargo, cdestroy and cdestroy2 were intended for Zero Hour.For these items the following conditions apply:
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Usage Policy
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These files are sanctioned for reuse in other Armada II Modifications through free distribution. Such the distributor need not contact me directly, though they will at all times, without excuse include this complete ReadMe in such a re-released file / completion project.
Unless specifically stated, these files are solely for Armada II use, and will not be converted to any other game, or for any other use without express permission. Conversion of these files is authorised only after acknowledgement by me.
Unless otherwise stated, these files are exclusive to FileFront, and should not be hosted elsewhere.
- Contact: ash87uk@sky.com
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Important Note:
Make a backup of your existing files, because files in this folder will overwrite stock files!
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Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
Special thanks to Apoclaydon/blade for his tutorial on animation.
All meshes, textures, etc are by me.
The ODF files are edited stock files.
Images of the original design of the cfreight and ccargo, I received from Aerilon.
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Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.
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You may use this ship in your mod, just give credit where its due.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
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Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF shipfolder -->
Put the odf shipfiles into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the odf weapon folder, then open the photon folder and put the cdplas file here, if prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.
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Open Sprites --> open gui_global
find the lines:
#Cardassian wireframes
@reference=256
delete the following lines:
cdestroyw1 cardwireframe02 0 0 48 48
cdestroyw2 cardwireframe02 48 0 48 48
cdestroyw3 cardwireframe02 96 0 48 48
cdestroyw4 cardwireframe02 144 0 48 48
cdestroyw5 cardwireframe02 192 0 48 48
cdestroy2w1 cardwireframe02 0 48 48 48
cdestroy2w2 cardwireframe02 48 48 48 48
cdestroy2w3 cardwireframe02 96 48 48 48
cdestroy2w4 cardwireframe02 144 48 48 48
cdestroy2w5 cardwireframe02 192 48 48 48
cfrigatew1 cardwireframe02 0 96 48 48
cfrigatew2 cardwireframe02 48 96 48 48
cfrigatew3 cardwireframe02 96 96 48 48
cfrigatew4 cardwireframe02 144 96 48 48
cfrigatew5 cardwireframe02 192 96 48 48
csuperw1 cardwireframe02 0 144 48 48
csuperw2 cardwireframe02 48 144 48 48
csuperw3 cardwireframe02 96 144 48 48
csuperw4 cardwireframe02 144 144 48 48
csuperw5 cardwireframe02 192 144 48 48
cspecialw1 cardwireframe02 0 192 48 48
cspecialw2 cardwireframe02 48 192 48 48
cspecialw3 cardwireframe02 96 192 48 48
cspecialw4 cardwireframe02 144 192 48 48
cspecialw5 cardwireframe02 192 192 48 48
cassaultw1 cardwireframe03 0 0 48 48
cassaultw2 cardwireframe03 48 0 48 48
cassaultw3 cardwireframe03 96 0 48 48
cassaultw4 cardwireframe03 144 0 48 48
cassaultw5 cardwireframe03 192 0 48 48
cscoutw1 cardwireframe03 0 48 48 48
cscoutw2 cardwireframe03 48 48 48 48
cscoutw3 cardwireframe03 96 48 48 48
cscoutw4 cardwireframe03 144 48 48 48
cscoutw5 cardwireframe03 192 48 48 48
ccargow1 cardwireframe03 0 96 48 48
ccargow2 cardwireframe03 48 96 48 48
ccargow3 cardwireframe03 96 96 48 48
ccargow4 cardwireframe03 144 96 48 48
ccargow5 cardwireframe03 192 96 48 48
ccolonyw1 cardwireframe03 0 144 48 48
ccolonyw2 cardwireframe03 48 144 48 48
ccolonyw3 cardwireframe03 96 144 48 48
ccolonyw4 cardwireframe03 144 144 48 48
ccolonyw5 cardwireframe03 192 144 48 48
cconstw1 cardwireframe03 0 192 48 48
cconstw2 cardwireframe03 48 192 48 48
cconstw3 cardwireframe03 96 192 48 48
cconstw4 cardwireframe03 144 192 48 48
cconstw5 cardwireframe03 192 192 48 48
cfreightw1 cardwireframe04 0 0 48 48
cfreightw2 cardwireframe04 48 0 48 48
cfreightw3 cardwireframe04 96 0 48 48
cfreightw4 cardwireframe04 144 0 48 48
cfreightw5 cardwireframe04 192 0 48 48
csrepairw1 cardwireframe04 0 48 48 48
csrepairw2 cardwireframe04 48 48 48 48
csrepairw3 cardwireframe04 96 48 48 48
csrepairw4 cardwireframe04 144 48 48 48
csrepairw5 cardwireframe04 192 48 48 48
next:
find the lines:
#Cardassian wireframes
@reference=128 (if not present, just add the reference)
add below that list:
ccargow1 wfccarco 0 0 128 128
cdestroy2w1 wfcdestroy2 0 0 128 128
cdestroyw1 wfcdestroy 0 0 128 128
cfreightw1 wfcfreight 0 0 128 128
cassaultw1 wfcassault 0 0 128 128
ccolonyw1 wfccolony 0 0 128 128
cconstw1 wfcconst 0 0 128 128
cfrigatew1 wfcfrigate 0 0 128 128
cspecialw1 wfcspecial 0 0 128 128
cscoutw1 wfcscout 0 0 128 128
csrepairw1 wfcsrepair 0 0 128 128
csuperw1 wfcsuper 0 0 128 128
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That should do it.