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Borgbattlepack

A2 Borgbattlepack 1.0

No permission to download
This folder contains my versions of the bbattle1, bbattle2.
I tried to stay close to the originalships, as seen in various tv series and movies.
The fused tactical cubes turned out to have a high polycount, so this file could be to big for old computers.
Important Note:
Make a backup of your existing files, because most files in this folder will overwrite the stock files!
Credits:
As allways, thanks to Wrath of Achilles for his Texture Tutorial and Major A Payne for his SodTutorial.
All meshes, textures, etc are by me.
Please note:
I cannot be hold responsible for any damage or problems otherwise regarding this model.

You may use this ship in your mod, just give credit where its do.
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.
Thank you for downloading.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Installation instructions
Open the SOD folder -->
Put the sod files into the sod folder of Armada II. When prompted to overwrite, click 'yes'.
Open the ODF folder -->
Put the odf file into the odf ship folder of Armada II. When prompted to overwrite, click 'yes'.
Open the Texturefolder -->
put the tga into the texture RGB folder of Armada II. When prompted to overwrite, click 'yes'.
( I include the MS3D files for those who are interested.)
Open the Bitmaps folder -->
Open the Bitmaps folder of Armada II --> open Admiralslog --> open ShipImages and put the images there. When prompted to overwrite, click 'yes'.

****************************************
Open Sprites --> open gui_global
find the lines:

# Borg wireframes
@reference=256
delete the following lines:
bbattle1w1 borgwireframe01 0 0 48 48
bbattle1w2 borgwireframe01 48 0 48 48
bbattle1w3 borgwireframe01 96 0 48 48
bbattle1w4 borgwireframe01 144 0 48 48
bbattle1w5 borgwireframe01 192 0 48 48
bbattle2w1 borgwireframe01 0 48 48 48
bbattle2w2 borgwireframe01 48 48 48 48
bbattle2w3 borgwireframe01 96 48 48 48
bbattle2w4 borgwireframe01 144 48 48 48
bbattle2w5 borgwireframe01 192 48 48 48
bbattle3w1 borgwireframe02 0 144 48 48
bbattle3w2 borgwireframe02 48 144 48 48
bbattle3w3 borgwireframe02 96 144 48 48
bbattle3w4 borgwireframe02 144 144 48 48
bbattle3w5 borgwireframe02 192 144 48 48
bbattle4w1 borgwireframe02 0 192 48 48
bbattle4w2 borgwireframe02 48 192 48 48
bbattle4w3 borgwireframe02 96 192 48 48
bbattle4w4 borgwireframe02 144 192 48 48
bbattle4w5 borgwireframe02 192 192 48 48
next:
find the lines:
# Borg wireframes
@reference=128 (if not present, just add the reference)
add below that list:
bbattle1 wfbbattle1 0 0 128 128
bbattle2 wfbbattle2 0 0 128 128
bbattle3 wfbbattle3 0 0 128 128
bbattle4 wfbbattle4 0 0 128 128
********************************************************************

That should do it.
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Author
Aad Moerman
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