Rifraf
I know just enough to be a danger to myself
- Joined
- 25 Aug 2013
- Messages
- 1,236
- Age
- 51
So I thought I'd plug my mod a little here instead of the thread in the Armada Discussion forum and also talk about modding in general, ask some questions and get ideas if anyone feels like sharing thoughts/opinions.
For now it's called the SP+ mod or single player plus. I wanted to have the single player campaign intact with the base game 100% replaced/visually updated and some slight alternate coding so I use stock A2 with the 1.1 patch and midnight universe 2.0 as a base. I used Aad's Card, Fed, Kling, and Rom races and Chiletrek's 8472, but Borg undecided still as I can't find one I like. With the exception of the Borg race this portion of the mod is complete with the exception of a few permissions.
I altered some stock weapon textures, used others from the community along with other effects/gui's etc. I altered some coding in the RTS_CFG and ART_CFG to try to make it play/look better as well. I'll attempt to make it a stand alone mod for FO if I don't run into issues or at least use the classic mod as a parent. The end user would only have to swap out each specific race.odf, techtree and build list files to play either single player or my mod. I tried to keep the impact of this low.
The second half of my project is my actual mod. I don't have a story or anything, but will use altered stats/costs for ships/stations like most other mods have. Balancing is my biggest problem as many of you have dealt with. I use very few special weapons as I don't care for them so that exacerbates the problem. Another thing is I like to see a variety of ships in use so let's say I have 5 cruiser class ships all with different costs/build times/damage values. There really isn't a reason to use 4 of them as you'd choose to use the most cost effective ship to get the most damage so you already negated the use of 4 ships you spent time putting in game. I'm leaning more towards how A1 was set up in that ships of each class will be reletively the same stats so that I can get the variety of ships in game instead of the single one that's the best.
Anyone have any ideas how to improve upon this? I realize a mod is made for the individual first and foremost, and most people say "boring" to ships of all equal stats with only slight variations, but just looking for ideas/opinions.
Thanks in advance
For now it's called the SP+ mod or single player plus. I wanted to have the single player campaign intact with the base game 100% replaced/visually updated and some slight alternate coding so I use stock A2 with the 1.1 patch and midnight universe 2.0 as a base. I used Aad's Card, Fed, Kling, and Rom races and Chiletrek's 8472, but Borg undecided still as I can't find one I like. With the exception of the Borg race this portion of the mod is complete with the exception of a few permissions.
I altered some stock weapon textures, used others from the community along with other effects/gui's etc. I altered some coding in the RTS_CFG and ART_CFG to try to make it play/look better as well. I'll attempt to make it a stand alone mod for FO if I don't run into issues or at least use the classic mod as a parent. The end user would only have to swap out each specific race.odf, techtree and build list files to play either single player or my mod. I tried to keep the impact of this low.
The second half of my project is my actual mod. I don't have a story or anything, but will use altered stats/costs for ships/stations like most other mods have. Balancing is my biggest problem as many of you have dealt with. I use very few special weapons as I don't care for them so that exacerbates the problem. Another thing is I like to see a variety of ships in use so let's say I have 5 cruiser class ships all with different costs/build times/damage values. There really isn't a reason to use 4 of them as you'd choose to use the most cost effective ship to get the most damage so you already negated the use of 4 ships you spent time putting in game. I'm leaning more towards how A1 was set up in that ships of each class will be reletively the same stats so that I can get the variety of ships in game instead of the single one that's the best.
Anyone have any ideas how to improve upon this? I realize a mod is made for the individual first and foremost, and most people say "boring" to ships of all equal stats with only slight variations, but just looking for ideas/opinions.
Thanks in advance