I've got a progress report! Does not include Advanced.
Hull values for all ships and stations have been set to 30. They ranged from 1 to 32 before. 30 seems to be just about the sweet spot for mimicking A1's hull-less system. The hull regen rate is 0.5 for everything, so all ships and stations take one minute to fully regenerate their hull. I'm not entirely sure that scouts can actually destroy each other in one-on-one duels, so that needs some tests. It's still not perfect, but it's a bit better than before.
All classic music and voiceovers have been restored. The old music is back, with volume tweaks to make it audible in the newer system and all the songs for each faction merged into a single file each since A2/FO can't handle multiple music files, for some reason. Ships and stations now use the original Armada 1 voices instead of the A2 and FO voices, adding authenticity.
On a similar note, all ships and stations use the appropriate possibleCraftNames from A1, for that little bit of authenticity.
Lastly, the old officer soft cap system has been restored! (more or less) Starbases now take -20 officers, effectively adding 20 to the cap as in A1. The actual cap doesn't increase, though, so you may find yourself dipping into negative values with some regularity. You'll actually start at -14 out of +120, for instance, with the default officer cap.
Things that still need to be done:
Officer upgrades for starbases. (and pre-upgraded starbases for the AI since this will have to be replaceweapon based)
Finish removing the latinum cost from ships and stations and remove infinite_latinum.odf and related files.
Rework tooltips to account for new system. Also, replace the officer star with faction specific icons to match resource display.
Convert a number of special weapons (not sure how many right now, at least the Klingon Commando Team for certain) to cannonimp+uniphas/unitorp weapons to properly recreate A1 behavior.
Restore remaining missing sound effects.
Restore remaining missing visual effects.
Make some more maps.
Add NPC factions.
Lastly, the AI seems to be trying to build their first mining station at the infinite moon on The Very First Map, which is holding things up. Need to figure out why.